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Posted

I've recently started to encounter a strange glimmer or blurring effect with both my Crystal OG and Super on two separate rigs. As a result, it is definitely a software issue, but I can't tell if it is due to a recent Pimax Play update or a DCS update. The problem is most noticeable in menu with edges and text on the periphery of my view glimmering or blurring, but it is definitely there in cockpit too. It is a very hard effect to describe. it is most prominent when moving my head or eyes, so I suspect it has something to do with quadviews, foveated rendering or maybe DLSS. I've tried switching to DLAA, and adding some lines to the autoexec.cfg file ( DLSS_Preset = 'K' and HUD_MFD_after_DLSS = true). Smart smoothing is not activated.

Any ideas?

Thanks.

Posted

Latest update had "GPU upscaling" on by default; Looked terrible.
Turning it off, I now have best perfomance/eyecandy ever.
Also, try the MSAA 4x and no DLSS.

ASUS ROG Strix B550-E GAMING - PNY GeForce RTX 4090 Gaming VERTO EPIC-X  - AMD Ryzen 9 5900X - 64Gb RAM - 2x2Tb M2 - Win11 - Pimax crystal light - HP Reverb g2 - Oculus Quest 2 - Thrustmaster Warthog HOTAS - Thrustmaster Pendular Rudder - 2X Thrustmaster MFD Cougar - Audient EVO8

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