150GCT_Diego Posted 4 hours ago Posted 4 hours ago Sooooooooo I'm flying the MiG-29 since its release ( but I'm still learning it ), and so far I've found out a lot of interesting things ( that I would like to discuss, because that's how I learn, by trial and by discussing things ). But it's amazing! If you deploy the brake chute and then take off again ( or if you deploy it while in the air ), you'll see the cover closed if above 200 km/h , but if you drop below 200km/h it pops open ... only to close again when you pass 200 km/h. The inboard /outboard switch is super strange ... Or, better, it requires careful consideration of what you load and where. I was trying with 2 R-27, 2 R-73 and 2 R-60, mounted with the R-60 on the outboard most pylons. Till you haven't fired the R-27, the 2 R-73 aren't usable. The inboard / outboard switch switches between R-27 and R-60. BUT, if you launch both R-27, then it switches between R-73 and R-60. I guess it's correct , as it kinda follow the air to ground logic, but it expands to the outer pylons too. But it's weird and you need to know about it while loading the aircraft. Super fun and characteristic. The radar is ... well ... challenging. It needs like 3 to 4 seconds to lock anything. I press the lock button and the little rectangle becomes a bigger square, and finally it locks and the full symbology appears. However, it seems that there are A LOT of fake contacts ... like, I've created a training mission, with a single aircraft in front of me, to test, and I clearly saw multiple contacts, vanishing after 3 or 4 seconds ( often after I've tried to lock them ). Is this normal ? I mean, I know , that radar is for sure not the system we have on the Viper / Hornet , that gives a full picture and a nice interference free scope ... but it seems to be a little exaggerated like this, or am I wrong ? I still haven't tried to change radar pulse, repetition and so on, so it might also be that ... but ghost contacts when there's a single aircraft not even that low ( we were both at about 4000 meters ) might seems to be a little too much. I don't know though, maybe it's correct like this. What are you experiencing ? What am I doing wrong ? The IR sensor is not seeing anything ... like ever ... AAARGH. But again, I might be the one not knowing the limitations of the IRST, so at the moment I'm not commenting on that too much, but, are you seeing the same ? I'm still studying the various modes, and I'm also followings Wags and Grim Reaper's videos, so I'm probably missing somehting. The navigation system ... well, I'm still studying that thing ... so for now nothign to say, besides that it's quite complicated. The landing gear can be retracted while on the ground... and it ends as you would expect ... badly. The landings itself seems to be too ... well, easy ( for me at least, I'm not that great with landings usually ), but hey, not arguing about that. Did you had the same impression? The SPO-15 ... this thing screams all the time. Constantly. I've resorted to lower the volume to 0, as it's useless. I saw that it senses my wingman's radar and starts screaming. The issue is that it sense the wingmans radar while the wingman is in it's correct's position at 4 o clock ... So, either my AI wingman starts to move more at 3 o clock , or he needs to keep his radar off! AAARGH. Did you had the same issue ? Also, if the SPO-15 senses anything and the switch is on "ground protection" , that things will starts pumping out chaff and flares ... but if your wingman is in the correct formation position and his radar is on, then SPO-15 will panick and starts dropping chaff and flares. AAARGH!! ( Nice touch: the Chaff / Flare counter only says 60 / 40 / 20 / barber pole ... so again, it's always a guesswork ... nice ) Radar left and right movement ... HOW!?!?! I mean, how do I move it left and right ? That said ... This plane is really fun! 1
AeriaGloria Posted 3 hours ago Posted 3 hours ago 35 minutes ago, 150GCT_Diego said: Sooooooooo I'm flying the MiG-29 since its release ( but I'm still learning it ), and so far I've found out a lot of interesting things ( that I would like to discuss, because that's how I learn, by trial and by discussing things ). But it's amazing! If you deploy the brake chute and then take off again ( or if you deploy it while in the air ), you'll see the cover closed if above 200 km/h , but if you drop below 200km/h it pops open ... only to close again when you pass 200 km/h. The inboard /outboard switch is super strange ... Or, better, it requires careful consideration of what you load and where. I was trying with 2 R-27, 2 R-73 and 2 R-60, mounted with the R-60 on the outboard most pylons. Till you haven't fired the R-27, the 2 R-73 aren't usable. The inboard / outboard switch switches between R-27 and R-60. BUT, if you launch both R-27, then it switches between R-73 and R-60. I guess it's correct , as it kinda follow the air to ground logic, but it expands to the outer pylons too. But it's weird and you need to know about it while loading the aircraft. Super fun and characteristic. The radar is ... well ... challenging. It needs like 3 to 4 seconds to lock anything. I press the lock button and the little rectangle becomes a bigger square, and finally it locks and the full symbology appears. However, it seems that there are A LOT of fake contacts ... like, I've created a training mission, with a single aircraft in front of me, to test, and I clearly saw multiple contacts, vanishing after 3 or 4 seconds ( often after I've tried to lock them ). Is this normal ? I mean, I know , that radar is for sure not the system we have on the Viper / Hornet , that gives a full picture and a nice interference free scope ... but it seems to be a little exaggerated like this, or am I wrong ? I still haven't tried to change radar pulse, repetition and so on, so it might also be that ... but ghost contacts when there's a single aircraft not even that low ( we were both at about 4000 meters ) might seems to be a little too much. I don't know though, maybe it's correct like this. What are you experiencing ? What am I doing wrong ? The IR sensor is not seeing anything ... like ever ... AAARGH. But again, I might be the one not knowing the limitations of the IRST, so at the moment I'm not commenting on that too much, but, are you seeing the same ? I'm still studying the various modes, and I'm also followings Wags and Grim Reaper's videos, so I'm probably missing somehting. The navigation system ... well, I'm still studying that thing ... so for now nothign to say, besides that it's quite complicated. The landing gear can be retracted while on the ground... and it ends as you would expect ... badly. The landings itself seems to be too ... well, easy ( for me at least, I'm not that great with landings usually ), but hey, not arguing about that. Did you had the same impression? The SPO-15 ... this thing screams all the time. Constantly. I've resorted to lower the volume to 0, as it's useless. I saw that it senses my wingman's radar and starts screaming. The issue is that it sense the wingmans radar while the wingman is in it's correct's position at 4 o clock ... So, either my AI wingman starts to move more at 3 o clock , or he needs to keep his radar off! AAARGH. Did you had the same issue ? Also, if the SPO-15 senses anything and the switch is on "ground protection" , that things will starts pumping out chaff and flares ... but if your wingman is in the correct formation position and his radar is on, then SPO-15 will panick and starts dropping chaff and flares. AAARGH!! ( Nice touch: the Chaff / Flare counter only says 60 / 40 / 20 / barber pole ... so again, it's always a guesswork ... nice ) Radar left and right movement ... HOW!?!?! I mean, how do I move it left and right ? That said ... This plane is really fun! As for SPO-15, when the mission editor option “automatic” is chosen it will filter out friendly radars. I’ve had great luck with the IRST, I can pick out Mil power fighters up to 30 km. I have one tip I can mention, turn down the gain!!!! Turning down gain doesn’t affect the target marks. Only the interference. So if you turn it down enough, all interference goes away and you only see target dots. Then it’s just a matter of point the IRST scan mode in the right direction, not too hard since it’s a 60 x 30 degree scan zone. You move radar left and right with the left/right scan zone switch. It’ll be in controls if you look for it, top left panel by weapon mode selector. Black Shark Den Squadron Member: We are open to new recruits, click here to check us out or apply to join! https://blacksharkden.com
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