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Mission 03 Wingman Disappeared after breaking away upon landing stage


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Posted

Hi @Polonsky

Will take a look when I get to my rig. Are you running any mods?

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

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I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

Posted

HI @Polonsky

Thanks for the track. Just checked this out. This is not a bug but a campaign design decision. When your wing gets close enough he is removed  from the SIM so as not to conflict with the your landing on the carrier. Noticed you had quite a few attempts at landing. Had the wing not been removed he would have conflicted with your attempts. Have done two campaigns  after this one and now adopt a kiss off system in these and control the wing. Think in time I will update this campaign in line with them. 

Noticed you entered the wrong coords and tried to locate the harboured subs with the Sea mode radar which will not work. Also, you had quite a lot of positional and level issues. I have attached Flying Kennys fly through of the mission which will hopefully help you.

Cheers

 

 

 

  • Thanks 1

F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2

-------------------------------------------------------------------------

I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.

  • Polonsky changed the title to Mission 03 Wingman Disappeared after breaking away upon landing stage
Posted (edited)

Thanks for the feedback. I'll check again and see what needs to be corrected.

I've still confused with

1. where did that bingo fuel, holding pattern altitude for the own squad and decision altitude setting come from as I don't get it in the kneeboard or the comm.

2. What frequency does the flight listen on as I need to keep contact with the flight while tuning the other radio for the carrier approach. Not sure which radio is to kept as is for comm within flight.


Also, is it possible for player to acknowledge (e.g. with spacebar) before responding ready to copy coordinates.

 

Edited by Polonsky
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