Polonsky Posted 18 hours ago Posted 18 hours ago (edited) Can't switch to wingman view with F2 upon landing stage. I've checked the log of the wingman and no sign of KIA, the last known action is take off. Looks like it disappeared out of no reason. Test with the normal version of the campaign. Mixing up with the Locals Wingman Missing.trk Edited 9 hours ago by Polonsky
Badger633 Posted 18 hours ago Posted 18 hours ago Hi @Polonsky Will take a look when I get to my rig. Are you running any mods? F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
Polonsky Posted 17 hours ago Author Posted 17 hours ago 53 minutes ago, Badger633 said: Hi @Polonsky Will take a look when I get to my rig. Are you running any mods? Nope.
Badger633 Posted 15 hours ago Posted 15 hours ago HI @Polonsky Thanks for the track. Just checked this out. This is not a bug but a campaign design decision. When your wing gets close enough he is removed from the SIM so as not to conflict with the your landing on the carrier. Noticed you had quite a few attempts at landing. Had the wing not been removed he would have conflicted with your attempts. Have done two campaigns after this one and now adopt a kiss off system in these and control the wing. Think in time I will update this campaign in line with them. Noticed you entered the wrong coords and tried to locate the harboured subs with the Sea mode radar which will not work. Also, you had quite a lot of positional and level issues. I have attached Flying Kennys fly through of the mission which will hopefully help you. Cheers 1 F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
Polonsky Posted 8 hours ago Author Posted 8 hours ago (edited) Thanks for the feedback. I'll check again and see what needs to be corrected. I've still confused with 1. where did that bingo fuel, holding pattern altitude for the own squad and decision altitude setting come from as I don't get it in the kneeboard or the comm. 2. What frequency does the flight listen on as I need to keep contact with the flight while tuning the other radio for the carrier approach. Not sure which radio is to kept as is for comm within flight. Also, is it possible for player to acknowledge (e.g. with spacebar) before responding ready to copy coordinates. Edited 8 hours ago by Polonsky
Polonsky Posted 7 hours ago Author Posted 7 hours ago Got the explanation on bingo fuel settings. No idea for the rest of the questions for now.
Badger633 Posted 1 hour ago Posted 1 hour ago HI @Polonsky 1 What bingo fuel, holding pattern for own squad and decision altitude setting? No bingo fuel is given. The case 1 landing patterns are given and the stack height of 2000 feet is given under the flight plan under RTB, all on the kneeboard, also the flight plan heights between way points. 2 I have a suite of Campaigns starting with the free "Serpents Head" then "Serpents head 2" then this Campaign, "Rise of the Persian Lion" then "Rise of the Persian Lion2" and the last currently "Operation Green Line". The difficulty increasing through the campaigns. In this campaign as set out in the brief, " A lot of the communications are trigger based. Pilots will have to operate the radio for Carrier approaches and aerial refuelling." So in this campaign you do not need to worry about your wing, assume he is switching with you. The next Campaign ROPL2 you will have to operate the radios fully. The RTB instructions gave you the frequency plus also the instruction "Primary Push 2" so all you needed to do is select channel two on the Primary radio i.e. Comm 1. When you approached the ABE you did not get the Charlie signal to land so not sure why. Did notice though you were using Comm 2 in some instances? Have a look at Flying Kennys fly through. Also noted you did not have the ICLS active on the HSI or the Tacan boxed. Regarding to the coords. The audio will read them out and they will stay on screen for a period but then you have the option to call them back. They then will remain on screen until you press the space bar. You could also call them back even then using the message history system. Hope this helps. F/A-18C Campaigns : The Serpent’s Head / The Serpent’s Head 2 ------------------------------------------------------------------------- I9 9900K @ 5.0Ghz / Gigabyte 2080ti water force extreme / 32 Gb RAM Corsair Dominator Platinum 3600 / 2Tb Samsung 970 Evoplus NVMe M.2 / Thrustmaster Warthog Hotas / Thrustmaster Pedals / Valve Index.
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