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Posted

Hello, failures one of the most realistic things that you can model. Sadly F16CM block 50 does not have any. Is it hard to model them?
And another one: failures in Multiplayer i think there was failure option for "Client" planes in MissionEditor. Would be nice if there was failures for MulitPlayer. You know Mission where one of wing dont have ASI second HSI third have broken MFD etc. Thank you PhantomDCS

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Posted

Oh please dear Eagle Dynamics Team! 🙂 

System Failures for the F-16 would be SO AWESOME!!!! Hope you will bring that in future for us. Would be a great impact for trainings and missions! 

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Discord :   vFS F-16 VIPER CLUB Squadron

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Posted (edited)
3 hours ago, RubberDogSh1tOutOfHKG said:

When I look in the Mission Editor I can't find any option to fail random or specific systems.

There are system failures, but not preset/specific system failures by custom triggers.

Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it.

It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc.

Edited by Czar
Posted
44 minutes ago, Czar said:

There are system failures, but not preset/specific system failures by custom triggers.

Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it.

It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc.

will we see the failures in the F-ACK page? or in the BIT?

Posted (edited)
1 hour ago, Spartan111sqn said:

will we see the failures in the F-ACK page? or in the BIT?

I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself.

IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one.

Edited by Czar
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