Phantom DCS Posted October 1 Posted October 1 Hello, failures one of the most realistic things that you can model. Sadly F16CM block 50 does not have any. Is it hard to model them? And another one: failures in Multiplayer i think there was failure option for "Client" planes in MissionEditor. Would be nice if there was failures for MulitPlayer. You know Mission where one of wing dont have ASI second HSI third have broken MFD etc. Thank you PhantomDCS 2
RubberDogSh1tOutOfHKG Posted yesterday at 11:21 AM Posted yesterday at 11:21 AM Can we at any point expect to get system failures implemented? When I look in the Mission Editor I can't find any option to fail random or specific systems. Is it planned for the future? 2
Raptordadgaming Posted yesterday at 11:25 AM Posted yesterday at 11:25 AM Unfortunately, I can't bring up my DCS to show you but there is an option to turn on random system failures. I'll screenshot/make a quick vid of it when able.
-=Shin=- Posted yesterday at 11:29 AM Posted yesterday at 11:29 AM Oh please dear Eagle Dynamics Team! System Failures for the F-16 would be SO AWESOME!!!! Hope you will bring that in future for us. Would be a great impact for trainings and missions! 2 Discord : vFS F-16 VIPER CLUB Squadron
Czar Posted yesterday at 02:35 PM Posted yesterday at 02:35 PM (edited) 3 hours ago, RubberDogSh1tOutOfHKG said: When I look in the Mission Editor I can't find any option to fail random or specific systems. There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. Edited yesterday at 02:38 PM by Czar 1
Spartan111sqn Posted yesterday at 03:21 PM Posted yesterday at 03:21 PM 44 minutes ago, Czar said: There are system failures, but not preset/specific system failures by custom triggers. Turn on "Random System Failures" via Options->Misc. menu. Something somewhere might break but not cockpit lights which afaik only the F-4 does it. It might ruin a whole sortie depending on the system that failed.... or greatly enhance it depending on the mindset, ofc. will we see the failures in the F-ACK page? or in the BIT?
Czar Posted 22 hours ago Posted 22 hours ago (edited) 1 hour ago, Spartan111sqn said: will we see the failures in the F-ACK page? or in the BIT? I don't think so. On the debrief screen you'll be able to see what has failed (able to filter out the list by 'failures' makes easier) or you'll have to diagnose it yourself. IIRC the Random System Failures is always off in multiplayer unless the mission designer has chosen to enable it, so you might never see a failure if you only play on open multiplayer lobbies and if that's governed by the mission settings. Needs a double check on that one. Edited 22 hours ago by Czar 1
Raptordadgaming Posted 19 hours ago Posted 19 hours ago Here is what it looks like in the mission editor page. It is under "Mission Options".
RubberDogSh1tOutOfHKG Posted 7 hours ago Posted 7 hours ago Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same
OmasRachE Posted 7 hours ago Posted 7 hours ago Especially in a training context, being able to plan specific failures is crucial. Procedures like a flameout or electrical failure can be practiced most realistically that way. It would be nice if ED provided that — it can’t be that hard. Since there’s already a randomized failure mechanism, it should just be a matter of the user interface. 1
Czar Posted 1 hour ago Posted 1 hour ago 6 hours ago, RubberDogSh1tOutOfHKG said: Yeah, I was hoping to have a bit more control over which failures I may add to the mission. Heatblur does a great job of adding system failures to their modules. A shame ED cant seem to do the same ED modules has system failures.... just not programmed.
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