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Posted

I really would like to get manouvring kills being awarded.

When an an opponent looses control and crashes in a dogfight that should count as well as a kill. It’s quite frustrating when he flies into the ground while heavy manouvring and you are just left without any credits. 

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Posted
20 minutes ago, SuperKermit said:

and you are just left without any credits

If you believe in yourself, you don’t need external validation 😇🙏

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Posted
vor 4 Stunden schrieb Raven (Elysian Angel):

If you believe in yourself, you don’t need external validation 😇🙏

Very true. However, I also believe in numbers 🤓

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Posted

I think implementing a system that credits you for manoeuvre kills won’t exactly be a trivial task. How do you determine what is a manoeuvre kill and what isn’t? Can that be easily defined using language that a computer understands?

From what I hear, getting credit for manoeuvre kills in real life isn’t trivial either.

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Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero
VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma

OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings
Win11 Pro 24H2 - VBS/HAGS/Game Mode ON

 

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