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Posted (edited)

F4U DevGru - Check This "1".

Pitch in the F4U was massless and twitchy, not so for Roll.

Looked at the 'F4U-1D.lua' file, and came across this in the 'SFM'.

894            kjx = 2.25,
895            kjz = 0.00125,

Guessed Roll and Pitch Inertia, respectively, as that's about like how they act.

So added "1" to kjz:

894            kjx = 2.25,
895            kjz = 1.00125,

Set the 'X' and 'Y' joystick curves to '11' and '21', respectively.

Flies like a regular airplane now, with mass and rotational inertia in pitch as well as roll, in a proper proportion.

My biggest FM gripe, as it was untenable, in the face of the F4U's reputation as an outstanding gun platform.

 

Bowie

 

Edited by Bowie
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  • Bowie changed the title to F4U DevGru - Check This "1"
Posted

Update:

Upped the curve on the Pitch to '26'.

894            kjx = 2.25,
895            kjz = 1.00125,

Joystick Curves:

Y Axis = 26

X Axis = 11

Give it a try.

 

Bowie

Posted

Yes, you are right. It does improve the handling of the Corsair in flight. Unfortunately, this simple change in line 895 also breaks the Integrity Check. So we need Mag3 to do this as an update to the F4U-1D.lua in the CoreMods/Aircraft/F4U-1D folder.

Like your recommended Joystick curves. I was using my standard 25 / 25 but your 26 / 11 works much better. Thank you.

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