Bowie Posted 19 hours ago Posted 19 hours ago F4U DevGru - Check This Decimal Point Pitch in the F4U was massless and twitchy, not so for Roll. Looked at the 'F4U-1D.lua' file, and came across this in the 'SFM'. 894 kjx = 2.25, 895 kjz = 0.00125, Guessed Roll and Pitch Inertia, respectively, as that's about like how they act. So moved the decimal point on kjz to: 894 kjx = 2.25, 895 kjz = 1.25, Flies like a regular airplane now, with mass and rotational inertia in pitch as well as roll, in a proper proportion. My biggest FM gripe, as it was untenable, in the face of the F4U's reputation as an outstanding gun platform. Bowie 2
Bowie Posted 44 minutes ago Author Posted 44 minutes ago Found that 'kjz = 1.25,' was dragging the nose around a bit in yaw, so went back to the initial gambit of '+1', in this case a 25% reduction from that previous setting. Moved the decimal point back on kjz, and then added "1": 894 kjx = 2.25, 895 kjz = 1.00125, Much nicer in yaw, and just a bit more sensitive in pitch, but the Inertia is still there. Set the 'X' and 'Y' joystick curves from 19 to '21' both. Really flies nice, and a good gun platform at boot. Bowie
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