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Posted (edited)

If you’re creating liveries for DCS units without official texture templates, you’ve likely tried exporting UV maps through the Texture Panel in ModelViewer2. The problem? it only produces a comma-separated values (.csv) file containing coordinates, which isn’t directly usable in Photoshop, GIMP, or any image editor.

Previously, there was a tool by Etten for this conversion (available here). However, it required Blender to be installed since it functioned as a Blender add-on. For users without Blender, this was an unnecessary obstacle.

The Solution

CSV2UV is a standalone .exe tool designed to solve that problem. It lets you import the .csv file, convert it into an image, and export it instantly — no Blender required.

Features

  • ✅ Choose export image size — from 512px up to 4096px

  • ✅ Add background — Transparent, Black, White, or Gray

  • ✅ Customize line color — White, Black, Red, Green, or Blue

  • ✅ Select export format — PNG, JPEG, BMP, or WEBP

  • ✅ Adjust line thickness using a simple slider

v1.1.0

Introduced a new set of features.

  • 8192px export size is now supported.
  • Drawing vertices is now optional.
  • The export folder can now be opened directly after export.

This lets you export the UV map exactly the way you need it for your livery workflow.

Usage

1. Import the .csv 

Import CSV file demo

 

2. Adjust your export settings (size, background, color, format, line thickness)

Configure export settings demo

 

3. Export the image

Export Demo

 

Demo

Demo gif

 

Credits

The core logic of CSV2UV is based on Etten’s original work — full credit to him for enabling this concept.

Download

📦 Download CSV2UV from GitHub

Reporting Issues

If you encounter any bugs or issues, please open an issue on the GitHub repository or reply to this topic.

Edited by Thathsara
New version release - new features added
  • Like 3
  • Thanks 4
Posted (edited)

... a 8192 size option would be amazing. And would it be possible to either have an option, or completely remove the added dots at vertex positions?

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image.png

Edited by VanVogt
8192.. typo
Posted
On 11/6/2025 at 10:41 PM, VanVogt said:

a 8196 size option would be amazing. And would it be possible to either have an option, or completely remove the added dots at vertex positions?

Thanks for the feedback. Sure, I'll look into that

  • Thanks 1
Posted
On 11/6/2025 at 10:41 PM, VanVogt said:

... a 8192 size option would be amazing. And would it be possible to either have an option, or completely remove the added dots at vertex positions?

Hey @VanVogt, I added the requested features. Thanks again for the feedback. Enjoy!

  • Like 1
Posted
vor 15 Stunden schrieb VanVogt:

In the Textures pop-up, click on any image file and the button there.

 

Maybe I´m to stupid, but how do I open that texture menue? 😞

I only have those 3 in screen.

Bild000.jpg

Posted
1 hour ago, CarloVecchi said:

Maybe I´m to stupid, but how do I open that texture menue? 😞

I only have those 3 in screen.

 

If you don't see it, click the "Statistics" button here on the toolbar once the model is loaded.
 

image.webp

  • Like 1
Posted
3 hours ago, Thathsara said:

Hey @VanVogt, I added the requested features. Thanks again for the feedback. Enjoy!

@Thathsara CSV2UV v1.1.0 works perfectly, thanks a million! Really great work, very well done and, as I said, extremely useful.

V.

  • Like 1
Posted
2 hours ago, VanVogt said:

CSV2UV v1.1.0 works perfectly, thanks a million! Really great work, very well done and, as I said, extremely useful.

V.

You're welcome, mate. Let me know if there are any other workflows that feel like a pain. Enjoy!

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