Bowie Posted Saturday at 12:27 AM Posted Saturday at 12:27 AM (edited) Who Likes F4U-1A BORT Numbers...? All the Credit... goes to the DevGru at Magnitude 3, as it is their good work. Am but a humble mad scientist. If there is any interest, will post up the Frankensteins for the 'description.lua's. Bowie Edited Saturday at 12:36 AM by Bowie 1
Pappy2 Posted Saturday at 11:41 AM Posted Saturday at 11:41 AM (edited) GREAT IDEA ! Being able to assign numbers to the Corsairs would further enhance the immersion in the bases. Edited 21 hours ago by Pappy2
Bowie Posted 16 hours ago Author Posted 16 hours ago (edited) On 11/1/2025 at 4:41 AM, Pappy2 said: GREAT IDEA ! Being able to assign numbers to the Corsairs would further enhance the immersion in the bases. Coupla ways to skin this cat, errr... U-bird. 1. Rebuild the OEM DCS/CoreMods/aircraft/F4U-1D/Liveries/F4U-1D/'1943 Tri-Color v3/4/5.zip's'. (w/ or w/o issue when updated) 2. Create a User Livery (my choice) The process is the same, in that the Livery 'description.lua' needs to be modified. For Option.1: A. Drag/Drop the entire contents of ea. Livery .zip file into another folder. B. Save an OEM renamed description.lua copy, ie. 'description - OEM.lua' in that folder. C. Edit the 'description.lua' file. D. Re-zip the contents within that folder (not the folder itself), and rename it to match the OEM .zip file. E. Replace OEM .zip file in DCS/CoreMods/aircraft/F4U-1D/Liveries/F4U-1D/. For Option.2: A. Create User/Liveries/F4U-1D folders, and then folders for what you will call these liveries. (used early and mid '43 Solomons Squadrons and MAG's, ie. 'VMF-221 (MAG-21)') B. Drag/Drop the entire contents of ea. Livery .zip file into its named folder. C. Save an OEM renamed description.lua copy, ie. 'description - OEM.lua' in that folder. D. Edit the 'description.lua' file, w/ the addition of the name change. E. Put a copy of each of the new Livery folders in archive. (optional) Editing the 'description.lua' file: (should cut/paste right in as blocks) A. Open in 'Notepad++'. B. Name change, if applicable, and note - Lines 1-2: name = "VMF-221 (MAG-21)" -- "F4U-1A 1943 Tri-Color v4" -- Added Fuselage and Door Numbers (VMF-312 1945) C. Custom Arguments and notes - Lines 17-21: [1000] = 0.00, -- Cowl [1001] = 0.15, -- 0.00, -- Fuse_01 (VMF-312 1945) [1002] = 0.00, -- Tail Fin [1003] = 0.00, -- Rudder [1004] = 0.15, -- 0.00, -- Fairings (Doors) (VMF-312 1945) D. BORT Numbers and notes - Lines 59-130: -- Added: ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- -- Aircraft Numbers -- (VMF-312 1945) {"F4U1D_NUM_FUSE_L_USMC_001", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_L_USMC_001", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_L_USMC_001", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_L_USMC_001", 3, "F4U-1D_Numbers_US_v02", true}; {"F4U1D_NUM_FUSE_L_USMC_010", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_L_USMC_010", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_L_USMC_010", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_L_USMC_010", 3, "F4U-1D_Numbers_US_v02", true}; {"F4U1D_NUM_FUSE_L_USMC_100", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_L_USMC_100", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_L_USMC_100", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_L_USMC_100", 3, "F4U-1D_Numbers_US_v02", true}; {"F4U1D_NUM_FUSE_R_USMC_001", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_R_USMC_001", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_R_USMC_001", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_R_USMC_001", 3, "F4U-1D_Numbers_US_v02", true}; {"F4U1D_NUM_FUSE_R_USMC_010", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_R_USMC_010", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_R_USMC_010", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_R_USMC_010", 3, "F4U-1D_Numbers_US_v02", true}; {"F4U1D_NUM_FUSE_R_USMC_100", 0, "F4U-1D_Fuse_01", false}; {"F4U1D_NUM_FUSE_R_USMC_100", 1, "F4U-1D_Fuse_01_NMp", true}; {"F4U1D_NUM_FUSE_R_USMC_100", 13, "F4U-1D_Fuse_01_RoughMet", false}; {"F4U1D_NUM_FUSE_R_USMC_100", 3, "F4U-1D_Numbers_US_v02", true}; ---------------------------------------------------------------------------- -- (VMF-312 1945), "F4U-1D_Wing/RoughMet" (F4U-1 1943 Tri-Color v3) {"F4U1D_NUM_DOOR_L_USMC_001", 0, "F4U-1D_Wing_L", false}; {"F4U1D_NUM_DOOR_L_USMC_001", 1, "F4U-1D_Wing_L_NMp", true}; {"F4U1D_NUM_DOOR_L_USMC_001", 13, "F4U-1D_Wing_L_RoughMet", false}; {"F4U1D_NUM_DOOR_L_USMC_001", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" {"F4U1D_NUM_DOOR_L_USMC_010", 0, "F4U-1D_Wing_L", false}; {"F4U1D_NUM_DOOR_L_USMC_010", 1, "F4U-1D_Wing_L_NMp", true}; {"F4U1D_NUM_DOOR_L_USMC_010", 13, "F4U-1D_Wing_L_RoughMet", false}; {"F4U1D_NUM_DOOR_L_USMC_010", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" {"F4U1D_NUM_DOOR_L_USMC_100", 0, "F4U-1D_Wing_L", false}; {"F4U1D_NUM_DOOR_L_USMC_100", 1, "F4U-1D_Wing_L_NMp", true}; {"F4U1D_NUM_DOOR_L_USMC_100", 13, "F4U-1D_Wing_L_RoughMet", false}; {"F4U1D_NUM_DOOR_L_USMC_100", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" {"F4U1D_NUM_DOOR_R_USMC_001", 0, "F4U-1D_Wing_R", false}; {"F4U1D_NUM_DOOR_R_USMC_001", 1, "F4U-1D_Wing_R_NMp", true}; {"F4U1D_NUM_DOOR_R_USMC_001", 13, "F4U-1D_Wing_R_RoughMet", false}; {"F4U1D_NUM_DOOR_R_USMC_001", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" {"F4U1D_NUM_DOOR_R_USMC_010", 0, "F4U-1D_Wing_R", false}; {"F4U1D_NUM_DOOR_R_USMC_010", 1, "F4U-1D_Wing_R_NMp", true}; {"F4U1D_NUM_DOOR_R_USMC_010", 13, "F4U-1D_Wing_R_RoughMet", false}; {"F4U1D_NUM_DOOR_R_USMC_010", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" {"F4U1D_NUM_DOOR_R_USMC_100", 0, "F4U-1D_Wing_R", false}; {"F4U1D_NUM_DOOR_R_USMC_100", 1, "F4U-1D_Wing_R_NMp", true}; {"F4U1D_NUM_DOOR_R_USMC_100", 13, "F4U-1D_Wing_R_RoughMet", false}; {"F4U1D_NUM_DOOR_R_USMC_100", 3, "F4U-1D_Numbers_US_v02_Black", true}; -- added "_Black" } Save, and they should show up, as named, in the F4U Liveries selection w/in the Load-out screen. Give it a try. Bowie Edited 10 hours ago by Bowie 1
Pappy2 Posted 11 hours ago Posted 11 hours ago That's exactly what I wanted. Thanks for your work, Bowie.
Bowie Posted 9 hours ago Author Posted 9 hours ago 1 hour ago, Pappy2 said: That's exactly what I wanted. Thanks for your work, Bowie. Glad it worked for ya. Have an interesting system for these U-birds. Figure that they showed up in batches, so like '8xx' for the early(red), and '5xx' and '7xx' for the later(blue) arrives. Three Divisions(12)/Squadron. Division Leaders: xx1(or 0),2,3. Section Leaders: xx4,5,6. DL Wingman: xx7,8,9. SL Wingman: x10,11,12. The first number is Squadron (8,5,7,etc.), and the middle is random(non-'1'), except for the SL Wingmen that have the '1' already. Usually set all Leaders(xx1(or 0),2,3,6) to veteran, with the exception of the first and second Section Leaders(xx4,5), as aces. First two DL Wingmen(xx7,8) are also veteran, while the remaining four(xx9,x10,11,12) are trained replacements. Ace-2 Veteran-6 Trained - 4 Will look like a gaggle, but can identify A/C and pilot skill in-flight or on the ground at a glance. Set the enemy up more or less accordingly, depending of attrition. Early to mid '43, still had a lot of hot Jap pilots. Bowie
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