Wyvern Posted Monday at 12:28 PM Posted Monday at 12:28 PM (edited) I have noticed a list of issues regarding a bunch of the FC aircraft, aswell as some AI planes. Here is a list of them The Su-34s Afterburners Mesh is broken, at full throttle, in low light you will see it come through the fuselage. This is a 3D issue, that can only be fixed by ED editing the model. The FC24 planes are missing a few net_animation (sync in MP) values for things like brakechutes and such. Seeing the the brakechutes is important while performing formation landings and such I will provide the network tables below. The J-11A, Su-27, and Su-33 have incorrect flare dispenser positions, spawning the flares a considerable distance above the plane. With the new flare lock mechanic, this should probably be adressed. They also have twice as many countermeasures as they should have. I will provide the needed values for the Flankers below too. The Afterburners for all the FC planes are somewhat incorrect, The Sukhois chould use the textures below, they are custom made by me. The FC fulcrums could reuse the JF-17s Afterburners (as its the same engine) The F-15C could use the afterburner values used in the F-15E S4, aswell as the F-16C, or F-18C texture (they are all the exact same texture, just duplicated) -The Su-24s Afterburners are Asymmetric, fixable in the Su-24's lua file Su-27 and J-11A CMS: -- Countermeasures passivCounterm = { CMDS_Edit = true, SingleChargeTotal = 96, --only has 32 blocks with 3x charges per block -- PPR-26 chaff = {default = 48, increment = 3, chargeSz = 1}, -- PPI-26 flare = {default = 48, increment = 3, chargeSz = 1} }, chaff_flare_dispenser = { [1] = --right { dir = {0, 1, 0}, pos = {-5.7, 0.7, -0.4}, }, -- end of [1] [2] = --left { dir = {0, 1, 0}, pos = {-5.7, 0.7, 0.4}, }, -- end of [2] }, -- end of chaff_flare_dispenser Su-33 CMS -- Countermeasures passivCounterm = { CMDS_Edit = true, SingleChargeTotal = 48, --only has 16 blocks with 3x charges per block -- PPR-26 chaff = {default = 24, increment = 3, chargeSz = 1}, -- PPI-26 flare = {default = 24, increment = 3, chargeSz = 1} }, chaff_flare_dispenser = { [1] = --right { dir = {0, 1, 0}, pos = {-2.15, 0.7, -0.46}, }, -- end of [1] [2] = --left { dir = {0, 1, 0}, pos = {-2.15, 0.7, 0.46}, }, -- end of [2] }, -- end of chaff_flare_dispenser Network sync for animations. Values have to be ADDED to the `net_animation` tables within each plane's lua Su-27: 35, 36, 37,-- drag chute MiG-29A, MiG-29G, MiG-29S 35, 36, 37,-- drag chute Afterburner Effects: values have to be ADDED each plane's `engines_nozzles` table, for both engines for Su-27, Su-33, J-11A, Su-34 afterburner_effect_texture = "afterburner_J-11", **REQUIRES FOLLOWING TWO TEXTURES** afterburner_J-11.dds afterburner_J-11_circle.dds MiG-29A, MiG-29G, MiG-29S (JF-17 values) diameter = 1.1, -- AFB cone diameter exhaust_length_ab = 7.8, -- lenght in m exhaust_length_ab_K = 0.5, -- AB animation smokiness_level = 0.6, afterburner_circles_count = 8, afterburner_circles_pos = {0.15, 0.85}, afterburner_circles_scale = 1.0, afterburner_effect_texture = "afterburner_JF-17", F-15C (F-15E SE values) diameter = 1.076, exhaust_length_ab = 11.0, exhaust_length_ab_K = 0.76, afterburner_circles_count = 11, afterburner_circles_pos = {0.2, 0.8}, afterburner_circles_scale = 1.0, afterburner_effect_texture = "afterburner_f-16c", smokiness_level = 0.1, Edited Monday at 12:31 PM by Wyvern I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Raven (Elysian Angel) Posted Monday at 01:15 PM Posted Monday at 01:15 PM (edited) Errr, there is no Su-24 nor a Su-34 in the Flaming Cliffs package Also, ED modules using proprietary technology from other companies might be… problematic… Edited Monday at 01:16 PM by Raven (Elysian Angel) 1 Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 25H2 - VBS/HAGS/Game Mode ON
Wyvern Posted Monday at 02:09 PM Author Posted Monday at 02:09 PM (edited) 54 minutes ago, Raven (Elysian Angel) said: Errr, there is no Su-24 nor a Su-34 in the Flaming Cliffs package Also, ED modules using proprietary technology from other companies might be… problematic… The Su-24 and Su-34 were added along with FC3 iirc, therefore i threw it in here too As for the values from the Jeff and F-15E Thats true, however ED can also do something similar at least Afterall, aside from the Textures, those are just simple lines of code from the the Lua files Edited Monday at 02:10 PM by Wyvern I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
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