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General suggestions, aswell as a bunch of fixes for those issues


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Posted (edited)

I have noticed a list of issues regarding a bunch of the FC aircraft, aswell as some AI planes.
Here is a list of them

The Su-34s Afterburners Mesh is broken, at full throttle, in low light you will see it come through the fuselage.
This is a 3D issue, that can only be fixed by ED editing the model.

The FC24 planes are missing a few net_animation (sync in MP) values for things like brakechutes and such. Seeing the the brakechutes is important while performing formation landings and such
I will provide the network tables below.

The J-11A, Su-27, and Su-33 have incorrect flare dispenser positions, spawning the flares a considerable distance above the plane. With the new flare lock mechanic, this should probably be adressed.

They also have twice as many countermeasures as they should have. I will provide the needed values for the Flankers below too.

The Afterburners for all the FC planes are somewhat incorrect, The Sukhois chould use the textures below, they are custom made by me.
The FC fulcrums could reuse the JF-17s Afterburners (as its the same engine)
The F-15C could use the afterburner values used in the F-15E S4, aswell as the F-16C, or F-18C texture (they are all the exact same texture, just duplicated)

-The Su-24s Afterburners are Asymmetric, fixable in the Su-24's lua file


Su-27 and J-11A CMS:

 -- Countermeasures
    passivCounterm = {
        CMDS_Edit = true,
        SingleChargeTotal = 96, --only has 32 blocks with 3x charges per block
        -- PPR-26
        chaff = {default = 48, increment = 3, chargeSz = 1},
        -- PPI-26
        flare = {default = 48, increment = 3, chargeSz = 1}
    },

    chaff_flare_dispenser = {
            [1] = --right
            {
                dir = {0, 1, 0},
                pos = {-5.7, 0.7, -0.4},
            }, -- end of [1]
            [2] = --left
            {
                dir = {0, 1, 0},
                pos = {-5.7, 0.7, 0.4},
            }, -- end of [2]
    }, -- end of chaff_flare_dispenser

Su-33 CMS
 

  -- Countermeasures
    passivCounterm = {
        CMDS_Edit = true,
        SingleChargeTotal = 48, --only has 16 blocks with 3x charges per block
        -- PPR-26
        chaff = {default = 24, increment = 3, chargeSz = 1},
        -- PPI-26
        flare = {default = 24, increment = 3, chargeSz = 1}
    },

    chaff_flare_dispenser = {
            [1] = --right
            {
                dir = {0, 1, 0},
                pos = {-2.15, 0.7, -0.46},
            }, -- end of [1]
            [2] = --left
            {
                dir = {0, 1, 0},
                pos = {-2.15, 0.7, 0.46},
            }, -- end of [2]
    }, -- end of chaff_flare_dispenser


 

Network sync for animations.
Values have to be ADDED to the `net_animation` tables within each plane's lua
Su-27:

     

   35, 36, 37,-- drag chute


 

    MiG-29A, MiG-29G, MiG-29S
 

     35, 36, 37,-- drag chute

Afterburner Effects:
values have to be ADDED each plane's `engines_nozzles` table, for both engines
for Su-27, Su-33, J-11A, Su-34

 

  afterburner_effect_texture = "afterburner_J-11",


 

**REQUIRES FOLLOWING TWO TEXTURES**

afterburner_J-11.dds afterburner_J-11_circle.dds

MiG-29A, MiG-29G, MiG-29S (JF-17 values)
            diameter            = 1.1, -- AFB cone diameter
            exhaust_length_ab   = 7.8, -- lenght in m
            exhaust_length_ab_K = 0.5, -- AB animation
            smokiness_level     = 0.6,
            afterburner_circles_count = 8,
            afterburner_circles_pos = {0.15, 0.85},
            afterburner_circles_scale = 1.0,
            afterburner_effect_texture = "afterburner_JF-17",

F-15C (F-15E SE values)
 

            diameter                    = 1.076,
            exhaust_length_ab            = 11.0,
            exhaust_length_ab_K            = 0.76,
            afterburner_circles_count    = 11,
            afterburner_circles_pos        = {0.2, 0.8},
            afterburner_circles_scale    = 1.0,
            afterburner_effect_texture    = "afterburner_f-16c",
            smokiness_level                = 0.1, 

 

Edited by Wyvern

I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself.
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  • Wyvern changed the title to General suggestions, aswell as a bunch of fixes for those issues
Posted (edited)

Errr, there is no Su-24 nor a Su-34 in the Flaming Cliffs package 🤔
 

Also, ED modules using proprietary technology from other companies might be… problematic…

Edited by Raven (Elysian Angel)
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Posted (edited)
54 minutes ago, Raven (Elysian Angel) said:

Errr, there is no Su-24 nor a Su-34 in the Flaming Cliffs package 🤔
 

Also, ED modules using proprietary technology from other companies might be… problematic…

The Su-24 and Su-34 were added along with FC3 iirc, therefore i threw it in here too

As for the values from the Jeff and F-15E
Thats true, however ED can also do something similar at least
Afterall, aside from the Textures, those are just simple lines of code from the the Lua files

Edited by Wyvern

I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself.
Check out my DCS UserFiles section
Join the Official Deka Ironwork Simulations discord server!

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