JG78_horΛz Posted 4 hours ago Posted 4 hours ago Hi, I’m building missions with very complex trigger conditions. Many of them are no longer manageable with the click-based editor, so I want to switch as much as possible to Lua predicates. The problem: I cannot find any complete reference that lists which functions, condition types, or global objects are actually available in the Lua predicate context. Is there an official or unofficial list of what is valid inside a predicate? I’m not looking for the regular DCS scripting API, but specifically what the Mission Editor allows and evaluates inside the LUA predicate field. If no documentation exists, a short technical explanation of how the predicate environment is set up internally would already help. Thanks, Patrick [sIGPIC][/sIGPIC] https://www.jagdgeschwader78.com/
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