Renko Posted November 13 Posted November 13 (edited) I first noticed this behaviour some time ago. I considered reporting it in the hope that it would be resolved. It's very noticeable. Try using a Gazelle, since it uses the HOT3, and see if you can replicate the issue. You will see it dropping too much, which should not happen. For example, in the track, you can see the missile dropping by around 20 feet. That's twice the Gazelle's height. Here is some real-life footage that can easily be found on the internet, which proves that the HOT3 goes straight. It wouldn't make sense if it dropped, since it's a munition used by ground units. Imagine if it dropped 20 feet. By the way, in the launch sequence you will notice that the HOT3 is not rotating as it leaves the tube in DCS; it takes too long to start doing that. You can clearly see this rotating motion from the tube in the slow-motion footage from the video. (Curiously the inside of the tube in DCS is like a rifled barrel. So it should rotate like a bullet does) There are many examples on the video, i'll mark a few and let the devs see for themselves. - 02:22 >> you can see the launch sequence and how its rotating - 02:55 >> slowmo launch sequence, followed by how it doesnt drop height after launch - 03:15 >> slowmo launch clearly see how it rotates, followed by another example of that - 04:52 >> briefly seeing the flight trayectory, and its not dropping like in DCS - 05:01 >> again seeing how it doesnt drop, this time from the cockpit - 05:05 >> a few more shoots - 10:38 >> a Bo105 demostrating the flight trayectory, and then a Gazelle I'm not saying it shouldn't drop a bit, but I think the video demonstrates that what we currently have in DCS is wrong. In the video, you can see that the flight trajectory is almost flat. I added this track in DCS for comparison. (As a side note, the first HOT3 launch goes bonkers because of another unresolved issue with the HOT3 that I report here) Regards! HOT3_Issue.trk Edited November 13 by Renko 1
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