Arbitrary Posted November 21 Posted November 21 Orange and purple show taxi routing. Red shows the object the B-52 collides with. Edit: nullAh, nevermind about the image; ED Forums appears to be restricting my upload (294.53kB remain of whatever we are normally allowed), so you will just have to used your imagination... They taxi inward and then south along the taxiway terminating at parking 20, but collide with the structure west of the taxiway just south of the very wide section that parking 134 and 135 are on top of.
Arbitrary Posted November 21 Author Posted November 21 (edited) Wind from 210 at 8kts (blowing to 30 degrees at 4m/s), parking 135 B-52 collides with structure around parking 48. Parking 134 B-52 is able to taxi around and take off. With the player C-130 coming, it certainly would be nice to give players the freedom to dynamically spawn at 134 and 135 and smartly make it to take off. Not sure if you can adjust the taxi pathing to make it also work for AI, or if you can restrict the AI while leaving the player aircraft unrestricted. E: Wind from 30 at 8kts (210 degrees at 4m/s) appears to be the same as the original post. The wings go over the small building, but then collide with an antenna or small tower structure just south of that. Edited November 21 by Arbitrary
Arbitrary Posted November 21 Author Posted November 21 Now that I have some storage space... Palmachim Parking 134 and 135 wind from 210 degrees at 8kts blowing to 30 at 4meters per sec.trkPalmachim Parking 134 and 135 wind from 30 degrees at 8kts blowing to 210 at 4meters per sec.trk
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