Andrew_McP Posted April 8, 2005 Posted April 8, 2005 I may not have the AFM for my beloved Flanker yet, but loaded up with a full rack of smoke canisters I'm *very* happy impersonating Anatoli Kvotchur. The way the smoke hangs in the air for realistic times now is simply superb. And it doesn't kill the frame rate. Excellent work. Right, can't stop. I have a contract fumigating the tower blocks in Novorossijsk. ;-) Andrew "Ratcatcher" McP
Caretaker Posted April 8, 2005 Posted April 8, 2005 For a start, you can load smoke generators with different colours ;) And then there should be a LUA file which determines the exact colour of each smoke generator. Name escapes me though, would have to look when I'm back from work... Caretaker ED Beta Test Team
Andrew_McP Posted April 8, 2005 Author Posted April 8, 2005 Andrew, how do you change the smoke colors? In order for "T" to work now you have to load smoke canisters onto any pylon that'll take "pods". The 27 will take lots and they come in several colours. It's an excellent addition. Andrew McP
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