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Posted

Hi,

I have one question for you experienced mission builders.

I’m making a mission where you are suppose to provide escort/fire support to a battle group consisted of around 20 combat vehicles. They need to advance from point A to point B. So, mission success would be if majority of the battle group reach point B. With my experience I was trying to use the GROUP ALIVE trigger, but that is leaving the possibility that if only one vehicle survive, mission will be rated as success (and that is absolutely unrealistic). Is there another way to set triggers so that if (let’s say) 80% of battle group reach point B, mission is success?

Thanks!

[sIGPIC][/sIGPIC]

Posted (edited)

use flags.

For each vehicle/group to reach the "goal" zone, set a specific individual flag.

 

Set up a constant trigger to look for "Flag is true" for each vehicle combination..ie "if flag 5 is true and flag 6 is true and if flag 7 is true" then "mission = success".

 

It will require quite a few trigger's to be set, but basic logic can be set up in this way.

 

To cut down on combinations, I would use 4 or 5 groups of vehicles, and assign a Flag to the success of each group.

If you assume 4 groups, then that is 16 possible combinations in total, of which 5 = a 75% success rate (1111, 0111, 1011, 1101,1110) and since "1111" is covered in the other 4, thats ony 4 constant triggers to test for ie:

 

if (flag1 AND flag2 AND flag3) = mission success

if (flag2 AND flag3 AND flag4) = mission success

if (flag1 AND flag3 and flag4) = .....

 

and so on

not perfect , as of course "Group in Zone" will be true whether it is 1 vehicle from the group, or all vehicles in the group, but still...extrapolate using bit logic (which is all flag values are used for), and go from there.

and good luck!

 

(it would be nice to have some more basic logic setup in the ME to test for! )

Edited by nemises
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Posted

Thanks a lot nemises! :thumbup:

 

I had actually tried something similar (I created several groups and adjusted their positions to look like one convoy), but a “traffic” problem occurred that despite that all groups had the same predetermined speed, very often one group was taken over by the other behind it, and eventually it looked very silly.

 

Anyway, I think that your suggestion is the only way to solve the problem. Still I think that there is plenty of room for improvements in ME… ;)

[sIGPIC][/sIGPIC]

Posted

Instead of doing Group in Zone, Unit in Zone can be used... You will just have 20 Unit in Zones, instead of 1 group in zone, or 4 groups in zone as nemises suggested.

Lead Admin/Founder of Kilo-Tango Gaming Community

Posted
Instead of doing Group in Zone, Unit in Zone can be used...

 

Exactly,

 

 

But if I make just, let’s say, 15 Units in Zone as a mission goal, I think it wouldn’t work. In that case, what if only one of those units gets killed and other 19 survive, then again mission is failed. Therefore, it will definitely be necessary to make all variations as nemises suggested. A lot of work to do, but I guess it is the only way.

[sIGPIC][/sIGPIC]

Posted

If you have 20 units, have each unit be a different goal, with 5 points each. If all 20 survive = 100% mission success. If 19 survive, 95% Success, etc.

 

Apologies for not being clear in my first post. I didn't mean to have them all in the same goal, but have separate goals for each one. =)

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