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Posted

I patched to 1.0.1b today - applied over a fresh install of V1.0.

 

I set up all my controls and options and went to try a campaign mission.

 

Whilst targeting at TP1 (Georgian Oil War, chapter 1, mission 1 - after deployment) I noticed that my hud and my shkval were not in agreement over range to target. Hud and labels matched, but shkval was almost double the range. I'd only just left the base a minute earlier, mission just under way. Screenshots below to illustrate.

 

I thought this might just be an anomaly so I exited BS and rebooted, then loaded up one of Dragon's missions from his new pack - Rookie Terrorists - and tried that. Same thing. Hud and labels agree but shkval is a fair bit off on the plus side. Hmmm...

 

I didn't have this problem in V1.0 until I'd been flying for quite a while and the INS system had drifted. Now I have this problem straight away in V1.0.1b.

 

My PC is pretty well minimum spec so might be partly to blame, I don't know, but its a weird one anyway.

 

Pentium 4 @ 3.0 GHz

2 Gb Ram

Nvidia 6800 GT Video card with driver 190.62

Windows XP Pro 32 bit, SP3

 

Any thoughts or suggestions as to what might be causing this?

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Posted

Well look at the units in your labels (hud uses the same system) its nautic miles while shkval screen uses the metric system if im not mistaken ;-)

Posted

Another puzzling thing that has happened in both V1.0 and V1.0.1b is this.

 

I set scenes to low and civil traffic off, yet when I loaded up "Rookie Terrorists" mission by Dragon, civil traffic was rumbling along the roads. I went into editor and made sure civil traffic was off in the mission itself but that made no difference - civil traffic still present. Switched off everywhere, but still present in the missions...

 

Also, MP missions I fly alone, I get no trees. Yet when I fly coop with my buddy hosting the same missions, I get trees everywhere even though scenes are still on low in my options. I get ok frame rates with trees when he's hosting though, so I aint complaining about that. Its just weird.

 

I'm still trying to figure out what BS uses to decide about trees and civil traffic. Nothing I do seems to make a difference. If I set scenes to low and civil traffic off in my own options, I expect to get that result, but I don't.

Posted (edited)

lol Herman, well spotted. I never noticed... DOH! :cry:

 

Weird thing is, I had same settings in options as I had in V1.0 and then it was Km all round. Hmm, I must go and set units to all metric.

 

Thanks Herman :thumbup:

 

Edit: My mistake, I must have had them set to metric in V1.0

 

Wierd that shkval should still be metric when you choose imperial in options though. Bit of a mismatch there.

Edited by Celo63
Posted (edited)

MP server sets and can enforce the civi traffic and scenes. So, if a missioncreator checks "use these settings in all missions", it seemingly will trump your setting of "use these settings in all missions" - as it should be... MP missions need to offer a level playing field. It is odd that SP missions will act the same way though.

 

If you need to run low scenes for FPS, you can copy your low res textures to the med and high folders (renamed as such). You will then always have low scenes, even in a MP mission that enforces larger scenes.

Edited by JG14_Smil
Posted

Thanks for the info JG14. Much appreciated.

 

I think I'll just leave things as they are for now as like I said, I get reasonable frame rates when connected to my buddy's server. Almost like his PC is doing alot of the work. As for the single player missions... I'll try a few more things and see what happens.

 

I'm still amazed that I can get up to 33 frames per second on my old pentium 4 rig - under optimum conditions. Goes down to below 10 in the real busy bits of missions though. I've had it down to 4 frames per second in some cases and its torture. Becomes a slide show.. lol

 

I'm still running an old 24" CRT monitor though so that helps make BS playable at 15+ fps. If I had a modern flat screen monitor it would be way worse I'm sure. I'll hopefully be upgrading to a nice new rig around christmas time if all goes well. I'm looking forward to that day.

 

------------------------------------

One other thing about textures. On my front panel in the cockpit, most gauges and panels are quite sharp and crisp, yet the HSI is blurry and the master arm panel is super low res. Can't read anything on it as you can see in the screnshot below.

 

Is there any way to get the whole lot at the same level of sharpness, while keeping low gfx settings? I tried putting cockpit res to 1024 but it did nothing to help.

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Posted

Celo63, how can you play with this PC?

Mine is no better (p4 3.6, ati 1950) but I play only custom missions by me

away from cities so that I have better frame rate.

Posted

What monitor do you use? Flat panel LCD and TFT screens give much worse performance on old PC's than the old CRT monitors. I tried an LCD monitor - borrowed from a friend - and it was so bad in almost every game I tried, I went back to my old CRT.

 

In some missions I can set scenes and view distance to medium and even turn on civil traffic - still getting around 15 to 17 fps. On a CRT monitor this is surprisingly playable, but on a flat panel it is unbearable.

 

Usually I have everything set to low in game and in Nvidia control panel I have turned off AA, AF and VSync, but turn on triple buffer and trilinear optimisation. Seems to work ok for most missions but some are still unplayable.

Posted

Try my way and you will have 30 fps all the time.

I have water=0, textures=high, scenes=low graphics card settings all HIGH.

I design missions away from cities and only this way I can play, until I buy a new pc.

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