wojasos Posted July 2, 2011 Posted July 2, 2011 Feel that I have to thank and congratulate the dev of this excellent campaign. I'm only half way through but am thoroughly enjoying the very immersive atmosphere and story line. I've just rescued the downed pilot but got taken out by an AA gun on the way back - managed to task my wingman to take the AA gun out before I ejected and took the long walk home. Don't know if it's a bug or not but I couldn't get the ground crew to fit NVG's before this mission so done it in the dark! Looking forward to tonight so I can retry!:thumbup: +1! The campaign is really awesome, thank you guys :).
Jona33 Posted July 6, 2011 Posted July 6, 2011 Sorry. Can't get this download. Could you advise. Always remember. I don't have a clue what I'm doing
Dozer1606688093 Posted July 7, 2011 Posted July 7, 2011 I also would like to try it. Can anyone provide a link? Seems like you have to pay for an account on Rapidshare where it´s supposed to be downloaded from. Thanks. [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
slug88 Posted July 8, 2011 Posted July 8, 2011 I also would like to try it. Can anyone provide a link? Seems like you have to pay for an account on Rapidshare where it´s supposed to be downloaded from. Thanks. There's a Free Download button. See attachment. [sIGPIC][/sIGPIC]
Dozer1606688093 Posted July 8, 2011 Posted July 8, 2011 Thanks, i guess i was in a bit of a hurry :doh: [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
Jona33 Posted July 14, 2011 Posted July 14, 2011 It's working. Looks good. One thing. Why does one of the Mig-29's crash at Sochi as one of the Mi-8's comes in to land. First Mission that is Always remember. I don't have a clue what I'm doing
igormk Posted July 15, 2011 Author Posted July 15, 2011 (edited) ...Why does one of the Mig-29's crash at Sochi as one of the Mi-8's comes in to land. First Mission that is That could be one of the problems that have occurred when 1.0.2 patch was released. With it, many things in BS are improved, but the changes made in AI behavior and the sound engine produced some problems with previously created missions/campaigns. Unfortunately I never had enough free time to re-work the campaign for the new patch, and now it seems pointless to even start such project when in near future we are expecting compatibility patch with the A-10C. That will certainly change BS dramatically. Edited July 15, 2011 by igormk [sIGPIC][/sIGPIC]
Dozer1606688093 Posted July 15, 2011 Posted July 15, 2011 It's working. Looks good. One thing. Why does one of the Mig-29's crash at Sochi as one of the Mi-8's comes in to land. First Mission that is That didn't happen to me.. I'm only two missions in, and I must say this campaign got me hooked right away! I started it just after i finished the Oil war campaign, and this just felt personal right away. I'm looking forward to the rest :thumbup: I hope you guys will release more campaigns for Ed's products. [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
Jona33 Posted July 16, 2011 Posted July 16, 2011 That could be one of the problems that have occurred when 1.0.2 patch was released. With it, many things in BS are improved, but the changes made in AI behavior and the sound engine produced some problems with previously created missions/campaigns. Unfortunately I never had enough free time to re-work the campaign for the new patch, and now it seems pointless to even start such project when in near future we are expecting compatibility patch with the A-10C. That will certainly change BS dramatically. Probably that's it. Ah well. It's not that important. But as I said before it looks good. I haven't got very far. I'm started teaching myself to do manual engine starts, I always just used Alt+Home before. I'm getting there, I'm under 10 minutes now. Always remember. I don't have a clue what I'm doing
Jona33 Posted July 16, 2011 Posted July 16, 2011 Just finished first mission, amazing voice acting for the Mi-8's. The mission is well made too. Well done. Always remember. I don't have a clue what I'm doing
umkhunto Posted July 21, 2011 Posted July 21, 2011 I am very new to black shark; about a month. I finished deployment, with about a gazillion deaths and started GOW. Due to GOW being such a long campaign I was looking for another, quick, story like campaign and I have to say Georgian Havon, thus far - simply fantastic. I've read through the thread and had some odd experiences as to what others may have had. The first is the scramble mission, where one needs to defend against the Hinds. I got it in 2 attempts: The first I was brutally gunned down just after lift off by the hinds. I was a bit slow with my start up. The second attempt - I didn't fire a shot. As I took off, some AAA splashed the last 3 hinds in a space of about 3-5 seconds. I have to admit, I was mildly disappointed. I was looking forward to dueling them. :) At least it's great to know those ZU-23 crews were on the ball. Another odd one was the mission to capture the airbase. I was dreading taking on the SA-8's. I knew it would out range me and the flight in was scary. Then the funniest thing happened, as I approached the hill at the IP: About 2 clicks out, I saw a missile trail, heading in the wrong direction, followed closely by a strike and black smoke - one of the Mi-28's got splashed. I was quite angry at the loss of a virtual comrade, in the much needed Mi-28's, and was sure to avenge him! As I started my climb up the hill, I kept an eye on the area the Osa was sitting, suddenly an explosion, followed by a billow of smoke. I thought nothing of it at first. The Mi-28's did screw up and have probably been slaughtered. However, about 60 seconds later, I receive the radio call congratulating me on a job well done with the SEAD and the Mi-8's are inbound - without me firing a shot, in fact, my master arm was still safe... o.O I pulled hard on the collective to peek over the hill and lo and behold - all the AA assets were dead. 3 of the Mi-28's were buzzing the airbase having a turkey shoot. I helped in the cleanup, waited for the Spetznaz and touched down next to a UH-1. The debriefing showed that 10-15 secs after the unlucky Mi-28 went in, the second Osa and the ZSU's each ate an AT-6, fired by the Mi-28's. I am currently on mission 8 and I have had 4 attempts thus far. I find my main difficulty is getting the wingman to engage the enemy forces. Each command to attack is swiftly followed by "Unable", regardless if it is to engage all ground movers, my target or data linked targets. I am able to clear out the first wave with missiles, and do some mopping with rockets and cannon, but cannot make it back in time with more ammo to continue my engagement. I feel, if I can get the wingie to start engaging the enemy while I run back for ammo, it may give me the time I need to successfully defend the bridge. Is there possibly some advice some may offer that I am missing to get my wingman to be more of a "Yes" man, than not? I am using version 1.0.2.
Dozer1606688093 Posted July 21, 2011 Posted July 21, 2011 I am currently on mission 8 and I have had 4 attempts thus far. I find my main difficulty is getting the wingman to engage the enemy forces. Each command to attack is swiftly followed by "Unable", regardless if it is to engage all ground movers, my target or data linked targets. I am able to clear out the first wave with missiles, and do some mopping with rockets and cannon, but cannot make it back in time with more ammo to continue my engagement. I feel, if I can get the wingie to start engaging the enemy while I run back for ammo, it may give me the time I need to successfully defend the bridge. Is there possibly some advice some may offer that I am missing to get my wingman to be more of a "Yes" man, than not? I am using version 1.0.2. I also been struggling with that mission for a while, and it´s like i said in another post about wingmans.. It´s a lottery everytime when you go out on a mission with your wingman.. If he deny your first order, then you can be sure that you won´t get ANY help from him for the rest of that mission. You can just send him back to base because he will not do anything except being shot down. If he however accept your first order, then you know he will engage the enemy or do whatever you tell him to do until you finish. Sometimes you really need the help from the wingmans to complete a mission, and it´s really annoying when it´s not working. This is the only thing i can complain about in BS, the wingman AI. It ruins a perfect sim. [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
umkhunto Posted July 22, 2011 Posted July 22, 2011 W00t! Passed the 8th Mission! \o/ It was a blast. The wingie came to the party this time, so after expending all my Vikhrs, the wingie started rippling his off and I headed for rearming. Upon my return the wingie joined me and I spotted the 2nd wave quite late in their approach. Took out the first couple vehicles, then the AA tracks - ordered wingie in again. Panic got the best of me as the defenders started taking some losses. Me being winchester missiles, I broke ROE and screamed over the river for a rocket run. I expended my rockets and managed to take out 3 BMPs, but got struck about at the same time my last rocket left the tube by the SA-8. :( I fought the Ka-50 to over the river and ejected. Luckily I could find some shelter in one of our BMP's, while the last 2 BTR's were taken out by the defenders. My wingman also got taken out by the SA-8. He also eject behind friendly lines. The mission truly was a blast at the end. I do agree however that the Russian ground forces need a boost in skill and 2 extra Ka-50's should make this mission clearable on first attempt. 1
igormk Posted July 22, 2011 Author Posted July 22, 2011 I’m glad that you guys enjoy the campaign, but still feeling bad that I can’t provide you bug free, and polished version of it. It is off my desk for some time, so I must check what work has actually been done to adapt it for BS 1.0.2. If I remember correctly it was at least 70% fixed, so if you want I can upload those corrected missions in hope that you will have less problems and bugs than now. Besides bug fixing and tuning, some other things that we didn’t like in the first versions are changed. [sIGPIC][/sIGPIC]
Dozer1606688093 Posted July 22, 2011 Posted July 22, 2011 ^^^ Would be great if you could do that Igormk, there are some bugs with the sound files. Sometimes the voice recording can suddenly dissapear, but i guess it´s because of the updated sound engine in v1.02. SPOILER BELOW Also on the mission when you will attack an airfield, and take out the sams that are guarding that area, i made it halfway to the attack point, and i was preparing my weapons when i hear on the radio that all the threats have been neutralized..In the briefing it said that i was the one that should take out those sams to clear the way for the mi8´s and the special forces;) Not sure if it´s a bug though. Anyway, it´s a great campaign so far :thumbup: 1 [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
igormk Posted July 22, 2011 Author Posted July 22, 2011 OK, I will try to upload it this weekend. SPOILER BELOW Also on the mission when you will attack an airfield, and take out the sams that are guarding that area, i made it halfway to the attack point, and i was preparing my weapons when i hear on the radio that all the threats have been neutralized..In the briefing it said that i was the one that should take out those sams to clear the way for the mi8´s and the special forces;) Not sure if it´s a bug though. Hmmmmm, strange... This is the first time I hear about that kind of a problem on that mission. IIRC triggers are set in such manner that no Mi-28 or Mi-8 flights are activated before you take care of the air defense. There is definitely some mess with the triggers, but I think that mission was fully fixed (and slightly changed) for 1.0.2, so you can try it after I upload it. [sIGPIC][/sIGPIC]
umkhunto Posted July 22, 2011 Posted July 22, 2011 Hi Igormk, I had much the same on the Airport capture mission: Another odd one was the mission to capture the airbase. I was dreading taking on the SA-8's. I knew it would out range me and the flight in was scary. Then the funniest thing happened, as I approached the hill at the IP: About 2 clicks out, I saw a missile trail, heading in the wrong direction, followed closely by a strike and black smoke - one of the Mi-28's got splashed. I was quite angry at the loss of a virtual comrade, in the much needed Mi-28's, and was sure to avenge him! As I started my climb up the hill, I kept an eye on the area the Osa was sitting, suddenly an explosion, followed by a billow of smoke. I thought nothing of it at first. The Mi-28's did screw up and have probably been slaughtered. However, about 60 seconds later, I receive the radio call congratulating me on a job well done with the SEAD and the Mi-8's are inbound - without me firing a shot, in fact, my master arm was still safe... o.O I pulled hard on the collective to peek over the hill and lo and behold - all the AA assets were dead. 3 of the Mi-28's were buzzing the airbase having a turkey shoot. I helped in the cleanup, waited for the Spetznaz and touched down next to a UH-1. The debriefing showed that 10-15 secs after the unlucky Mi-28 went in, the second Osa and the ZSU's each ate an AT-6, fired by the Mi-28's.
Jona33 Posted July 22, 2011 Posted July 22, 2011 I almost had the same thing but in the endI did neutralize the Osa and neither Mi-28 exploded. But they tried their best. Pilots #3+4 broke off from the west and started doing their stuff. Other than that the mission was brilliant fun. A few AI problems don't get in the way of a brilliant game. 1 Always remember. I don't have a clue what I'm doing
umkhunto Posted July 23, 2011 Posted July 23, 2011 I almost had the same thing but in the endI did neutralize the Osa and neither Mi-28 exploded. But they tried their best. Pilots #3+4 broke off from the west and started doing their stuff. Other than that the mission was brilliant fun. A few AI problems don't get in the way of a brilliant game. Agreed! :)
igormk Posted July 24, 2011 Author Posted July 24, 2011 OK, here is the link for (uncompleted) v1.1. http://www.mediafire.com/?k031z24utzentii Just for your info missions 1, 3, 4, 6, 7, 8 are debugged and tuned with some changes (I can provide you a list of changes if you want). Missions no. 2, 5 and 14 are untouched. Missions 9, 10, 11, 12, 13 and 15 are changed but not fully finished. So, check this version and if there are spoilers, report, and I will see what I can do… BTW, I was just looking trough the full list of changes that I wanted to implement in v1.1 – much is done and not too much left. Lately I’m extremely busy to do anything about that, but maybe if there is a volunteer with extra free time and some mission building skills… ;) [sIGPIC][/sIGPIC]
Jona33 Posted July 24, 2011 Posted July 24, 2011 Thanks a lot Igormk. I'm downloading it now. Can't wait to try what you've got in store this time. Always remember. I don't have a clue what I'm doing
Dozer1606688093 Posted July 24, 2011 Posted July 24, 2011 Thank´s a bunch Igormk! I will check it out asap :) [sIGPIC]http://imageshack.com/a/img202/730/vguserbarmask.gif[/sIGPIC]
Jona33 Posted July 25, 2011 Posted July 25, 2011 Right just completed fourth mission with a dogfight with an Mi-24. We were hovering head on and then a Zu-23 just blasted him out of the sky. The kill stealing... It's working well though. Always remember. I don't have a clue what I'm doing
umkhunto Posted July 28, 2011 Posted July 28, 2011 I have attempted the new mission, for the the hold out defense after the air base is captured. I find it much more difficult to pass than it's previous incantations. I like how the convoys split up, it adds a bit dynamic, but it appears that there are now double the amount of enemy units to defend against. The entrenched Russian units get slaughtered by the first wave of Georgian units and the best I have been able manage thus far, was to have 2 Georgian BMP's left with 1 Russion MBT - which simply dies instantly when the Georgian BMP's are in range. I am unsure if the extra wingman helps. I am yet to get both to engage the enemy. Thus far, only 3 will engage, but 2 will refuse every engagement order, regardless if it is datalinked, ground mover's my target, etc. The issue with the first version was simply: Not enough missiles or time to rearm vs targets. I am not versed in the building of missions at all, so have not had a look at the mission in the ME, but it may be helpful to bump Russian ground unit skill significantly and drop the Georgian's skill as well. En entrenched force should not overwhelm so easily, when they have CAS and are holding a bridgehead.
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