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Posted (edited)

This is a common way to increase the "feel" of smoothness in game engines that suffer from temporary FPS-drops I think.

I've seen it implemented in several other games with the purpose to reduce the sudden change in FPS-flow when the game hits a rough part.

Say for example you have part where you average 80 FPS, when you suddenly pop a couple of flares or whatever your FPS drops to 35, this is less than 50% of your previous FPS - something VERY noticeable I tell you...

If you limit your FPS to 30 like you did, you wouldn't even notice this drop because you're constantly just putting out 30 FPS and thus have less noticeable FPS drops (it seems in your case you seldom dropped below 40 even).

 

One interesting thing to know in a thread like this would be HOW you did go about to limit your FPS to 30? I reckon most people only limit the FPS to 60 or something using vertical sync. Honestly, what is the use of a thread like this if you don't tell how you did it? Obviously it's mentioned in your crosspost in the Lock On Help desk section but it's really a benefit to newcomers and others interested to mention it in your first post of the thread.

Edited by Boulund

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Posted
One interesting thing to know in a thread like this would be HOW you did go about to limit your FPS to 30?

 

Agreed. For the benefit of other people finding this thread later and wanting to try this out:

The procedure is to find the graphics.cfg file - on my machine it is at C:\Games\BlackShark\Config\graphics.cfg

 

In there, around line 394 (close to the end) you will find:

 

MaxFPS = 0;

 

Change that to...

 

MaxFPS = 30;

 

...or whatever number you prefer. Do note that using regular Notepad usually works but is discouraged due to some issues of syntax when saving files with that application. The application Notepad++ is recommended (free softare and open source). It can be found here: http://notepad-plus.sourceforge.net

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