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Posted

It's more of a programming question.

I'm programming an arcade flyer for a hand-held and can load my plane in and fly it around. But I need to go to the next step and have damage and fire.

 

How are the damage models organized? In a tagged tree-type structure?

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

Posted

Unfortunately, after searching that site, that does not give me a concrete article nor does it tell me about Damage Modelling in LOMAC.

Thanks for the idea.

I've posted on gamedev.net and I'll lurk around there for answers.

ZoomBoy

My Flight Sims Page

- Link to My Blog - Sims and Things - DCS Stuff++

- Up-to-Speed Guides to the old Lockon A10A and Su-25T

- Some missions [needs update]

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