Jump to content

Recommended Posts

Posted

I finally built myself a set of FFB pedals but they are not working like they should…

 

My pedals are base on a Logitech Driving Force wheel and the game doesn’t detect the FFB on the wheel axis (rudder in the helicopter). The FFB is always forcing toward the real center of the pedals and not the trimmed position, also the trim change the virtual center position of the pedals (like a spring axis).

 

The force-trim is only working on the cyclic, the rudder behave like a normal spring axis

 

Also, when I start the game, the MSFFB2 shutdown the FFB while im in the menu and the Logitech Driving Force have still the FFB activated, this might be an indication of the FFB of the pedals not being detected by the game.

 

Any ideas for solving this FFB problem? :helpsmilie:

  • 1 month later...
Posted

I think the problem might be with the driver of the logitech wheel. The software "forcetest.exe" is not working on the wheel and "fedit.exe" only work if I exclude the Y axis (not the main axis) from the force-feedback.

 

Maybe Blackshark do not work with the wheel ffb type and only work with the joystick type of force feedback.

 

Maybe a dev from ED could check if wheel base ffb are supported by the sim right now

  • 1 month later...
Posted

I have actually given up on the FFB pedals all together now. Mainly because of this problem..

 

It seems to me like DCS onloy will allow one FFB device to run in the simulator?

 

As a consequence of this I am building a mechanic Force Trim setup for both Cyclic AND Pedals. But this opens up another potential problem..

 

With Mech. trimming outside the sim software I can seem to find anything on the issue of having DCS not activate the "return joystick to it's center point in a hurry, or else..." option?

My sim PC is still in a box after moving, so could I bother you with testing if this issue can be worked arround?

"But (504)Brewber said they were'nt friendly.. So I took'em out.!"

[sIGPIC][/sIGPIC]

 

Posted

I never found out a way to completely remove the return to center when the FFB is not detected. This could be easily corrected by ED in a future patch:helpsmilie:.

 

A small workaround is to send "Z" and "X" while pressing the trim button, this will cancel the virtual trimmed position and the ingame position will match the real position. This is not perfect because the ingame position will jump to the center until the axis is moved a bit. The quick re-enter cause by the XZ keypress is even worst than the default spring axis behaviour.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...