GhostDog Posted January 7, 2010 Posted January 7, 2010 I made a post regarding this a long time ago. All you need is common data that is passed between clients. After that you just need different clients. If there was enough cooperation you could even work with one of the companies already doing FPS to make the FPS client. As far as tracking infantry units the data is not that hard, no different than now. X,Y,Z. I guess it depends on which engine is doing the tracking. There's more than just position to take into account, there's cover as well. I guess the FPS engine could take care of that. EVGA GeForce GTX 1070 Gaming | i5 7600K 3.8 GHz | ASRock Z270 Pro4 | Corsair Vengeance LPX DDR4 3200 16 GB | PNY CS2030 NVMe SSD 480 GB | WD Blue 7200 RPM 1TB HDD | Corsair Carbide 200R ATX Mid-Tower | Win 10 x64
Nate--IRL-- Posted January 7, 2010 Posted January 7, 2010 It's already being done (first steps) - For those that haven't already, look up the work ED is doing for the US government (DARPA?) or see: http://www.totimm.com/RealWorld-simulation-environments.php Oooh I hadn't heard of PRIME before, I wonder would that make it as a DCS addon? Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
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