Bushmanni Posted January 19, 2010 Posted January 19, 2010 I am considering building my own cyclic, pedals and collective for BS built with realistic mechanical trimming like in real helicopters. The problem is that I don't know if it could be made to work with BS. The controller system would not have FFB so the in-game trimming simulation needs to be turned off so that the trimmer button would affect only autopilot functioning in game. I haven't found a way to do this. Connecting some random FFB controller disables the in-game trimming but will it affect all axes or only cyclic? I went through all .lua files that seemed relevant by name and couldn't find anything that helps. Then again I don't know or understand lua. Is there any way to make external trimming to work in BS? DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
Triggerhappy69 Posted February 17, 2010 Posted February 17, 2010 I'll be testing this shortly. But as far as I can see It will have be a combination of a seperate mechanical trimming and an IO Card that is programmed to activate the trim command.. But as I said, I haven't tried it yet.. "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
Triggerhappy69 Posted April 2, 2010 Posted April 2, 2010 Is there any way to make external trimming work in DCS/BS The controller system would not have FFB so the in-game trimming simulation needs to be turned off so that the trimmer button would affect only autopilot functioning in game. I haven't found a way to do this. Is there any way to make external trimming to work in BS? Any progress on this issue? I am getting closer to posting pics of my "buildt in trim function" Joystick now. And it would be nice to know if I have wasted my time on building it..!? Ps. Like I ever feel like building anything is a waste of time.. LOL "But (504)Brewber said they were'nt friendly.. So I took'em out.!" [sIGPIC][/sIGPIC]
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