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Posted

Another approach could be to have ability to spawn i pause mode. (when you spawn in the air).

 

That would get you time to wait for your team mate to get killed and join you for another run.

 

But pro bely this "feeding" ground will be swarmed with sharks (fast movers) to feast on you.

 

 

 

It would be a pitty if the story repeat it's self ...

 

fast movers in in one corner

 

slow movers running co ops on their servers

 

ans Ka-50 on their own.

Posted

I think its about mission design. You can simply create mission with 3 fighters on both sides in a hills and put them in the air within 30km.

Let them 2xR-73 only and fun begins.

When one side is killed the oppfor has won, everybody eject and next round. :pilotfly:

LockOn SVK Squad bomber.

 

"Flight sim is not about to know everything about aircraft, but to know which button must be pressed in crucial time." - dead virtual pilot

Posted

I forgot mention that i also do not like missions where you fly into enemy area more than 40min without briefing or knowledge of oppfor possitions and get killed very soon.

LockOn SVK Squad bomber.

 

"Flight sim is not about to know everything about aircraft, but to know which button must be pressed in crucial time." - dead virtual pilot

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