RedTiger Posted March 27, 2010 Posted March 27, 2010 (edited) Whoever at ED is responsible for the ballistics in FC 2.0 needs to be rewarded. I've been trying out the M61A1 and GSH-30 all afternoon. If the ballistics in FC 2.0 are considered to be realistic now, I'm glad, because now they also make more sense. The laser beam bullets in old FC and other sims are not only unrealistic, they make it too damn hard to actually hit anything. It always seemed like all or nothing. You were either all on or all off. Pipper off the bandit one pixel? Sorry, nothing hits. Now I can actually pull the trigger, pull the pipper across the bandit, and not only hit, but usually tear it to pieces. The guns behaves like an actual gun shooting actual projectiles. I no longer have to zoom the view in to this unrealistic HUD-only view to feel confident that I'm actually going to hit something. I especially like the wall of lead you can spit out with the M61A1. ED successfully turned it into the chainsaw of death it is reputed to be. Bravo! :clap: Edited March 27, 2010 by RedTiger 1
topdog Posted March 28, 2010 Posted March 28, 2010 Seeing it in tacview was funny - you really feel for whoever gets in the way of a spray of shells. I didn't think anything of it but now you mention it, I normally can't hit the broad side of a barn with guns, for the reasons you described. [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
RedTiger Posted March 28, 2010 Author Posted March 28, 2010 Seeing it in tacview was funny - you really feel for whoever gets in the way of a spray of shells. I didn't think anything of it but now you mention it, I normally can't hit the broad side of a barn with guns, for the reasons you described. Heh, wow, that does look rather unhealthy to be caught up in. I always found it interesting that the differing philosophies on fighter armament from WWII also found its way into US vs. Soviet planes. Europeans liked cannons because their fighters were just as prone to have to deal with bombers, while US fighters didn't have to worry about that. At the time, machine guns and their volume of fire were considered a much better weapon to employ against fighters. The M61A1 would actually be classified as a cannon, but its still a weapon that relies on volume of fire over pure destructive power per single shell. BTW, does the newest version of TacView work with FC 2.0>
McDaniel Posted March 28, 2010 Posted March 28, 2010 HEI, AP, Combat mix? This is 30mm death not 30mm bouncy balls. Maybe the new DCS A10 will have this option... I hope. Yeah I have the same to say about the Gau 8 Avenger, a nice combat mix would be great :smilewink:....DCS A-10C??? :P |AMD 7800x3D | 64GB DDR5-3600| GTX 4090 | Virpil Stick, Collectiv, WW MIP, WW Throttle, MFG Crosswind V2 | Windows 11 64-bit | SSD Samsung | 4K LG Oled 48 | Oculus Q3 | Simlab based Cockpit
topdog Posted March 28, 2010 Posted March 28, 2010 BTW, does the newest version of TacView work with FC 2.0> I'm (still) using 0.94 tacview, same as I use for everything before FC2, the trick is just to treat FC2 as though it was a DCS product:- For now, it seems you can follow the BlackShark manual installation instructions: http://lomac.strasoftware.com/tacview-bs-en.php I found it built the *.txt.acmi files in my Lockon FC2's \temp directory fine after that. Note: not a typo about the blackshark thing, using the lockon version of the tacview???.lua file doesn't work, so you need the blackshark one, and to put the dofile("./Config/Export/TacviewExportBlackShark.lua") entry in the end of your export.lua, along with the other instructions/changes. Then it seems fine. [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
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