Pougatchev Posted March 29, 2010 Posted March 29, 2010 Why the mig 29K is in the script folder of FC2? A day can we pilot it? Can modders use it for a naval plane creation? Why (with appropriate manipulations) when i start with mig 29k nothing works? (joystick, keyboard commands etc etc) Why they have skin slots and no model, no skins? A future project of ED? Thanks for your patience with my curiosity... /
Alfa Posted March 29, 2010 Posted March 29, 2010 Well I am not ED, but perhaps I can answer some of your questions :) Why the mig 29K is in the script folder of FC2? The MiG-29K "slot" has always been in Lock-on(transferred from Flanker 2.5), but not "activated" as a game entity. A day can we pilot it? Can modders use it for a naval plane creation? http://forums.eagle.ru/showthread.php?t=51591 ;) . Why (with appropriate manipulations) when i start with mig 29k nothing works? (joystick, keyboard commands etc etc) You need to create an input folder for it in: ...Config\Input\Aircrafts\ and then copy the files from one of the existing aircraft folders into it. Why they have skin slots and no model, no skins? Again the MiG-29K slot has migrated along with each new version of the game - including Black Shark - I suspect the only reason you notice it now is because aircraft in FC2 now have individual lua script files rather than being "burried" in one big Meinit.xml file :) . JJ
Vekkinho Posted March 29, 2010 Posted March 29, 2010 MiG-29K is a good thing to have in LOMAC/FC/FC2. Perhaps someday we can have India in a list of Countries and a proper MiG-29K/KUB 3D ;-) [sIGPIC][/sIGPIC]
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