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Posted

Why the mig 29K is in the script folder of FC2?

 

A day can we pilot it?

 

Can modders use it for a naval plane creation?

 

Why (with appropriate manipulations) when i start with mig 29k nothing works? (joystick, keyboard commands etc etc)

 

Why they have skin slots and no model, no skins?

 

A future project of ED?

 

Thanks for your patience with my curiosity...

/

Posted

Well I am not ED, but perhaps I can answer some of your questions :)

 

Why the mig 29K is in the script folder of FC2?

 

The MiG-29K "slot" has always been in Lock-on(transferred from Flanker 2.5), but not "activated" as a game entity.

 

A day can we pilot it?

 

Can modders use it for a naval plane creation?

 

http://forums.eagle.ru/showthread.php?t=51591 ;) .

 

Why (with appropriate manipulations) when i start with mig 29k nothing works? (joystick, keyboard commands etc etc)

 

You need to create an input folder for it in: ...Config\Input\Aircrafts\ and then copy the files from one of the existing aircraft folders into it.

 

Why they have skin slots and no model, no skins?

 

Again the MiG-29K slot has migrated along with each new version of the game - including Black Shark - I suspect the only reason you notice it now is because aircraft in FC2 now have individual lua script files rather than being "burried" in one big Meinit.xml file :) .

JJ

Posted

MiG-29K is a good thing to have in LOMAC/FC/FC2. Perhaps someday we can have India in a list of Countries and a proper MiG-29K/KUB 3D

 

;-)

[sIGPIC][/sIGPIC]

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