Shadow060 Posted April 10, 2010 Posted April 10, 2010 Hey guys...After having DCS:BS for a couple months I found this forum after looking into making the experience better then it already is. I have been trying to set up a dual monitor system and after searching through the forum today and using the wiki feature I am at wits end. I believe my problem is that I cannot set the resolution in the options menu in BS to 2880x1024. I am running a 1600x900 as my primary screen, and a 1280x1024 as my right screen. I have Win7 and am running the latest BS patch. I have the screens setup to "extend these displays" e.g. to make them as one screen. When I run BS and start up a mission the primary screen and secondary screen flickers from the BS menu to my desktop, and once the game starts I have the pit in the primary screen and my desktop image in my right screen. Here's my monitor setup file/lua that I have been using- Description = 'ABRIS and Shkval on the right and camera on the center' Viewports = { Center = { x = 0; y = 0; width = 1600; height = 900; viewDx = 0; viewDy = 0; aspect = 1.77778; } } Shkval = { x = 1600; y = 0; width = 512; height = 1024/2; -- to keep the aspect correct, half the height of the secondary screen } ABRIS = { x = 2240; y = 0; width = 512; -- half the secondary screen pixel width height = 1024; -- full height of the secondary screen } Here is my options.lua I have modified- ["graphics"] = { ["multiMonitorSetup"] = "Test1", ["color"] = "32", ["heatBlr"] = 0, ["scenes"] = "medium", ["water"] = 0, ["fullScreen"] = false, ["visibRange"] = "High", ["aspect"] = 2.8125, ["textures"] = 2, ["shadows"] = 2, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1024, ["resolution"] = "1600x900", ["civTraffic"] = 0, ["width"] = 2880, }, -- end of ["graphics"] } -- end of options at this point I'm ready to start chucking monitors across the room...can anyone help me out? Thanks in advance guys.
topdog Posted April 10, 2010 Posted April 10, 2010 If you're trying to create one big virtual screen from a multi-monitor setup, you probably need to use some software designed for the task. eyefinity for some ati cards or softth for others as a start. Although Windows will extend the 'desktop' across multi monitors giving the appearance of 'one window', it's a high level operation not one really for a low level / high performance graphics api. Are you using any of those other solutions? [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
Shadow060 Posted April 10, 2010 Author Posted April 10, 2010 I have not tried any additional software solutions. I'm running a Dell 920 I7 with a dual head Nvidia 260. From everything I read, I thought I had configured the screens to run as an extended setup, and the changed the .lua files to start/stop the screens at the specific pixel spots. Additionally I tried to change the graphics options resolution, so that when I pull down the drop down menu to select a resolution I would have the wanted/needed resolution of 2880x1024, which I think is my hang up, because the highest resolution that I can select is 1600x900, which makes my primary screen fill with the pit just fine, but I am missing the Shkval and ABRIS on the remaining 1280 pixels.
G3 Posted April 10, 2010 Posted April 10, 2010 (edited) it should work fine on win7, lets get it sorted. at first glance your numbers look roughly right. check that aspect setting in options.lua, it looks wrong ["aspect"] = 2.8125, should be the camera view aspect setting of 1.7 (although i think this it is irrelavent to the in game camera view where aspect ratio is set in monitorsetup but can't hurt to make them the same. set to 0 and game crashes so make it the same and be done with it. if you intend on using the whole second screen your figures are slightly out for the abris and shkval, width would be half 1280 i suggest not using the / option for shkval height, instead use the actual value. also you may wish to edit x positions accordingly in game options the in game "resolution" you want to see is the 1600x900 (as set in options.lua) below that is "aspect" and most importantly below that is "monitors" and that needs to point to your edited monitorsetup file, named "Test1" according to your options.lua. if it's named something else make sure that you point to the correct one. your symptoms are very much as if it's looking at the wrong monitorsetup file, see question 2. question time q1. in windows, confirm the monitors are configured main left #1 and second on the right #2, select "extend these displays" q2.when loading do you see the shark with the blue background on either or both monitors, when working correctly it should be at least partly visible on all monitors. should be after the loading screen of the pilot walking out to the shark, and before getting into the pit this is the key, if it's not happening, it's not happening :D q3.start fresh, try copying and then modifying an original monitorsetup file and options.lua (a simple typo can be the cause of this mess) shkval+camera+abris is a perfect candidate as a base for what you want. below is an example with suggested values for your setup, if this doesn't work after doing step 3 then i am out of ideas :) as i just set it up as described above and it works a treat options.lua fullscreen false aspect 1.7 width 2880 res 1600x900 height 1024 monitorsetup centre x 0 y 0 w 1600 h 900 aspect 1.7 shkval x 1600 y 0 w 640 h 400 abris x 2240 y 0 w 640 h 800 Edited April 10, 2010 by G3
Shadow060 Posted April 11, 2010 Author Posted April 11, 2010 Thanks for the help. I started over like you suggested with a clean copy, and got it up and running. Thanks again!
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