A.S Posted April 10, 2010 Posted April 10, 2010 (edited) What are those files supposed to mean? Eagle Dynamics\LockOn Flaming Cliffs 2\Scripts\X52Pro X52Pro_enum.lua X52Pro.lua ??? We have been told, that there are no new flightmodelphysics or weaponspyhsics implemented in 2.0. So, consequently this gave us to understand, that values and scripts had to be manupulated or tweaked or changed in order to grant a somewhat more reasonable outcome (may it be FM or WPhysics). We got that....alright, but can someone explain me what those files (above) are supposed to do? I remember back in LRM there was a "no barel-roll fix", basically meaning, by using lua-script your joyinputs were manupulated which didnt allow you to pull how the jet was designed or supposed to be in first place (fixing one issue (missiles) with screwing up another one (flightmodel)). Are those files something similar? If yes, its really getting hillarious slowly. And if someone is knowledged enough, can that someone explain me please WHY my 2.0 f-15 is behaving totally different with same curve settings as my 1.12 f-15? And im not talking about performance changes, im just talking about pure joystick response and sensitivtiy. Thx...... Edited April 10, 2010 by A.S [sIGPIC][/sIGPIC]
topdog Posted April 10, 2010 Posted April 10, 2010 These are inherited from black shark and to the best of my knowledge, unused in either game. They're samples of integration with Saitek's DirectOutput API, which is basically a fancy way of toggling the colour of the stick's LEDs and contents in the MFD display. It has nothing to do with the flight model or input manipulation. Your woes with the F15 I cannot answer. [ i7 2600k 4.6GHz :: 16GB Mushkin Blackline LV :: EVGA GTX 1080ti 11GB ] [ TM Warthog / Saitek Rudder :: Oculus Rift :: Obutto cockpit :: Acer HN274H 27" 120Hz :: 3D Vision Ready ]
A.S Posted April 10, 2010 Author Posted April 10, 2010 Alright, thx. fair enough answer. [sIGPIC][/sIGPIC]
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