trigen Posted May 4, 2010 Posted May 4, 2010 Hi So with the 3 screen mode and triple head, the post around here shows the 3 screen setup with the sideviews looking straight back and nobody seems to care, well its horribly wrong. I could for combat flying but for formation flying its just not usable and the fisheye effect and zoom levels + clipping on 1 screen just dont work. Is there no way to limit the zooming of the side views other than messing with the cameras.lua file and editing : Left = { x = 0; y = 0; width = screen.width / 3; height = screen.height; viewDx = -0.4; viewDy = 0; aspect = screen.aspect / 3; It gives the desired effect on the zooming but the position of the camera will now give you 1 eye looking to one side one to the other and a cyclops eye in the middle, this means that when you got your lead in the correct position you will see him on your right montior and your front. I would give you a screen shot to illustrate but it comes out black due to the viewdx edit i belive. This would be remedied by the ability to position the left and right camera so that the views lined up correctly. Basicly what i need to happen is to be able to have a specific zoom on front and have the side views seamlessly line up in a proper 45 degree angle, (or wichever would suit your needs) Any solution that can be offered would be much appreciated. And please keep on the topic, make another thread if you have other triple head questions. Trigen 1080 ti, i7700k 5ghz, 16gb 3600 cl14 ddr4 oc
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