vanir Posted June 5, 2010 Posted June 5, 2010 I want to adapt VNAO F-14D model to my 1.02 install (stock F-14A is horrible), this will be a good exercise for when I get FC2 anyway when it comes on disc since I'll have to adapt it to that anyway. Is the only real difference with mod installs that specify "FC1.12 only" the Meinit file? So I could just do it manually with edits? (I realise installing manually means I'll have to point to the new skins in the graphics.config) Or is there some magical difference which will break my game and make it call the FBI on me? Also all I want to do is change the stock F-14A with better F-14D model, not change the flyable Su33 at all, so I'm just renaming Su-33.lom to F-14.lom (and deleting F-14-collision.lom from directory), I dunno I'll trial and error stuff like that because I've no idea wtf lom means. I just don't want to mess up the Su-33 I just want to change the F-14 model to something I pretty much don't like using atm it's so horrible. Is anything going to blow up?
jalebru Posted June 5, 2010 Posted June 5, 2010 First a few notes. One being that the F-14D model in the VNAO mod was ment to replace the su-33 model, as such if you do a dirrect copy over to the F-14A model, its positon in 3d space may be slightly wrong, IE sitting too high or too low over the runway. Second the wing sweep animation is tied in with the flaps, so the wingsweep will not work based on speed like the default f-14a. If you still want to do it, yeah it shouldn't be too hard to adapt it to 1.02. Open/extract the zip file to a dirrectory. Copy the files in the Bazar/TempTextures dirrectory over to your lockon install Bazar/TempTextures dirrectory. From the Bazar/World/Shapes dirrectory, rename the su-33.lom to F-14A.lom, then place it in the lockon dirrectory. No need to delete the collision.lom. Open up the meinit.xml file in the Me dirrectory with notpad or the like. Do a search for su-33, scroll down till you find the Pylons section for the su-33. Highlight/Copy everything in this section, then do a search for f-14a, paste what you have coppied over the relevent Pylons section for the f-14a. Save the file, then copy it over to your lockon ME dirrectory. Make sure you backup the origonal meinit.xml first. There is no need to edit the graphics.cfg file since the textures where not packed into cdds format. If you did everything right, you should now be good to go. Reguarding VNAO and FC2, I hope to have a public release of our mod avaible in the next week or two so you won't have to do any adapting. [sIGPIC][/sIGPIC]
MoGas Posted June 5, 2010 Posted June 5, 2010 Reguarding VNAO and FC2, I hope to have a public release of our mod avaible in the next week or two so you won't have to do any adapting. That sounds good. ;)
vanir Posted June 6, 2010 Author Posted June 6, 2010 Thanks very much for the concise and fast reply jalebru! I'll definitely give it a try out, afaik most of the Tomcat fleet by the 90's featured the newer engines anyway and the nozzles on the vanilla model are really terrible. So visually they'd be the same as a the D, and I've got some weird artefact bug around the gun port of a white rectangle on any/every skin for the F-14A I've tried, which is really annoying. Those two things make screen shot closeups limited.
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