combatace Posted June 6, 2010 Posted June 6, 2010 Well I know how does the FC2 works things on the screen. It have the iterations for the dynamics calculating every move of every object than linking it with its model files and than creating a background (visible surface, sky, fog, etc.) where models use thousands of polygons and arguments and all such stuffs. Thus, the machines has to make millions of calculations per second and GPU has to create a thousands of pixels every second to display what we see on the screen. But I really don't know how does it deal with the things out side the screen, because that is the place where a tleast GPU does not have to do any thing. Can the tester/dev flash some light upon this for me. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
EtherealN Posted June 6, 2010 Posted June 6, 2010 Well, the majority of calculations would still have to be done even if things are off-screen. You still need to calculate flight behaviour for things off-screen, still need to have the terrain loaded for that area and so on. In short: even if it does not involve the GPU for things off-screen, the majority of CPU load would still be there. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
combatace Posted June 6, 2010 Author Posted June 6, 2010 Got you, So that is why missions with loads of units fail to keep up the FPS. To support my models please donate to paypal ID: hp.2084@gmail.com https://www.turbosquid.com/Search/Artists/hero2084?referral=hero2084
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