hassata Posted June 14, 2010 Posted June 14, 2010 Hi: Does converting sounds from .wav to .ogg give fps or help initial stutters even on a high end system? Thanks [sIGPIC][/sIGPIC]
diveplane Posted June 15, 2010 Posted June 15, 2010 (edited) mainly they are for compression , but still have med to high quality audio output . audio mod of mine comes in 2 formats .wav and .ogg ogg version also has less audio quality , all sounds are mono 22KHz for low end to med pcs use ogg version. also ED rewrote the sound engine for LOFC 2.0, from what i read they dedicated the sounds to one cpu core , this is a benefit if you have dual core system. =big frame rate boost on this alone, spreading the workload across another cpu core. download here if intrested. http://www.lockonfiles.com/modules.php?name=Downloads&d_op=viewdownloaddetails&cid=277&lid=1781&ttitle=Diveplanes__Audio_Mod_LOFC_2.0_Packages#dldetails Edited June 15, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
diveplane Posted June 15, 2010 Posted June 15, 2010 (edited) from wiki site info below, todays ogg software may have some speeds improvements but again its mainly compression. The Ogg project began with a simple audio compression package as part of a larger project in 1993.[8] The software was originally named Squish but due to an existing trade mark it was renamed to OggSquish. This name was later used for the whole Ogg project. In 1997, the Xiphophorus OggSquish was described as "an attempt both to create a flexible compressed audio format for modern audio applications as well as to provide the first audio format that is common on any and every modern computer platform".[11] The OggSquish was in 2000 referred to as "a group of several related multimedia and signal processing projects". In 2000, two projects were in active development for planned release: Ogg Vorbis format and libvorbis - the reference implementation of Vorbis. Edited June 15, 2010 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding.
EtherealN Posted June 15, 2010 Posted June 15, 2010 Using ogg sounds instead of wav sounds may solve stutters, if the stutters are caused by HDD lag. Basically if the stutter is caused by the HDD not being able to deliver the wav file into RAM fast enough. It will not help against stutters in other scenarios, excepting possibly systems with very low RAM or very poor sound cirquits. [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester
hassata Posted June 15, 2010 Author Posted June 15, 2010 Thanks for the mod and info. [sIGPIC][/sIGPIC]
hassata Posted June 17, 2010 Author Posted June 17, 2010 If you have an ogg. and wav. file of the same sound, lockon will automatically play the wav file, correct? [sIGPIC][/sIGPIC]
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