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Posted (edited)
Are these supposed to be 2 seperate links because there is only 1 file to choose from

 

http://rapidshare.com/files/360312125/Dog_of_War_Campaign_Rev_1_0.zip

 

Your link contains the required missions. Nothing else is needed. You have to unpack the zip-file and put the 15 or more unpacked MIZ-files (plus the CMP-file) into your .../Ka-50/missions/campaign folder. For installation check the readme-file if there exist one.

Edited by zdXu
Posted
Your link contains the required missions. Nothing else is needed. You have to unpack the zip-file and put the 15 or more unpacked MIZ-files (plus the CMP-file) into your .../Ka-50/missions/campaign folder. For installation check the readme-file if there exist one.

Is there a way to play it not on multiplayer server and can i change it to game mode through the mission editor,if so can you explain how

Posted (edited)
Is there a way to play it not on multiplayer server and can i change it to game mode through the mission editor,if so can you explain how

 

(i)

Yep. There is a way. But this way is not passable for beginners.

This way is doable for these who have an understanding of the source-code of the file "mission".

Theoretical you can also do the necessary changes with the MissionEditor. But this will be time-consuming if the mission is complex.

 

Here you go ...

Change one "client"-unit into a "player"-unit.

Expand the player-unit to a group of 2,3 or 4 units (create new wingmans).

Delete the rest of the existed client-units and make the changes also in all existing triggerfunctions.

Create new triggers so that all new created wingmans have the same effect on all the triggers as the player-unit. Here the new copy-function of the mod (http://forums.eagle.ru/showthread.php?t=55185) will certainly be a big help.

And when you have done these things it probably will turned out that you spoiled the mission in many aspects ... :|

 

(ii)

In SP your change from simulation-mode to game-mode will be made as always in the option-submenue (controller-settings, game-setting, etc) of the main-menue of the ka-50-black-shark.

 

In MP your change from simulation-mode to game-mode will be made in the server-setting. If you are not able to change the serversettings you can not change the simulation-mode to game-mode.

Edited by zdXu
Posted
(i)

Yep. There is a way. But this way is not passable for beginners.

This way is doable for these who have an understanding of the source-code of the file "mission".

Theoretical you can also do the necessary changes with the MissionEditor. But this will be time-consuming if the mission is complex.

 

Here you go ...

Change one "client"-unit into a "player"-unit.

Expand the player-unit to a group of 2,3 or 4 units (create new wingmans).

Delete the rest of the existed client-units and make the changes also in all existing triggerfunctions.

Create new triggers so that all new created wingmans have the same effect on all the triggers as the player-unit. Here the new copy-function of the mod (http://forums.eagle.ru/showthread.php?t=55185) will certainly be a big help.

And when you have done these things it probably will turned out that you spoiled the mission in many aspects ... :|

 

(ii)

In SP your change from simulation-mode to game-mode will be made as always in the option-submenue (controller-settings, game-setting, etc) of the main-menue of the ka-50-black-shark.

 

In MP your change from simulation-mode to game-mode will be made in the server-setting. If you are not able to change the serversettings you can not change the simulation-mode to game-mode.

I wish it would have been for single because i can't figure the mission editor out what so ever.I even tried to read the manual about and seems very complicated.I was just trying to do it for my dad because he don't play multiplayer or simulation mode.I'm still learning how to fly it in sim and i don't know anybody that plays black shark online so unless they come out with free for mode,i doubt i 'll be online.
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