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Hi to all,

 

I'm a member of the 21°GT Virtual Squadron from Italy, and I'm making a multiplayer DCS+FC2 campaign made of consecutive missions that starts from the end point of the last one, and maybe in the future we will post it here.

 

Every mission is build on a common scenario modified each time. Last mission we test we had some online problems due (we suspect) to trigger that activate >100 units the same time causing extreme lag and making unflyable the mission.

 

I think that I overcome the issue alterating the triggers effect and made some test with 2-3 pilots online, but I also be really interested to see if it work or not with 5-9 pilots. So I decided to post it here...

 

If anyone could try it with their virtual comrades and/or friends, it's here attached: 3 versions, one for 9 pilots, one for 6 and one sigle player (do not need information about it... just already part of the rar file).

 

Please use the briefing here, the mission do not have internal briefing.

 

Mission Briefing (you can read online or download the pdf):

http://issuu.com/chromium41/docs/05_-_counter_attack?mode=embed&layout=http%3A%2F%2Fskin.issuu.com%2Fv%2Flight%2Flayout.xml&showFlipBtn=true

 

 

Thaks in advance to everyone :)

05 - Counter Attack.rar

Edited by chromium

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Openbeta: https://github.com/Chromium18/DSMC

 

The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

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