memento10 Posted July 8, 2010 Posted July 8, 2010 I'm not sure if anyone else tried Hellfrog's suggestion here but it made a huge boost in my fps: http://forums.eagle.ru/showpost.php?p=803897&postcount=166 I moved the code in Export.lua as described and I went from about 15 fps to about 28 fps. I don't understand the code but it seems to make the networking much smoother. I am still running patch 1.0.1. I am running a huge display of 5040*2100 in 3 camera mode with BSVP, Sioc and Touchpal all running as well as the Shkval and Abris. This made the game much more enjoyable for me and I thought it might help others running complicated systems.
C6_Hellfrog Posted July 8, 2010 Posted July 8, 2010 original post 21/12/2009 second feedback : 08/07/2010 ... simulations optimizations need a a lot of patience !!! thank you for your comment memento !!! besides : original idea is not from me but from another french user : thanks to him !
Kuky Posted July 9, 2010 Posted July 9, 2010 This is simply because instead of having this script run every frame (if you get 20fps you run it 20 times/sec... if you run it under every event, the script is running less frequently, hence the more fps you see. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
SDeath Posted July 14, 2010 Posted July 14, 2010 So it isn't really going up the FPS, but just displays a higher number? Right? Foxconn BlackOps Intel X48 NB+SB+MOSFET Watercooled | Intel Core 2 Quad Extreme QX9650 @3,8GHz | 8GB Corsair XMS3 Extreme DDR3 @ 1600MHz 7-6-6-17 2T | GigaByte GeForce GTX 470 SOC 1280MB | Samsung 830 256GB SSD | 5x Western Digital Velociraptor 10.000rpm 300GB Raid0 | 2x Samsung 206BW 20" | Saitek X52 Pro | Windows 7 Ultimate x64 Sims : DCS - KA-50 Black Shark 2 DCS - KA-50 Black Shark Advanced Checklist DCS - A-10C Warthog Advanced Interactive Excel Checklist
Kuky Posted July 14, 2010 Posted July 14, 2010 No, you are getting higher FPS because the LUA script is running less frequently. PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
Gadroc Posted July 14, 2010 Posted July 14, 2010 So it isn't really going up the FPS, but just displays a higher number? Right? It is a true increase in FPS (for some), but it does increase the latency of the data exported. The setup prescribed in that thread reduces the export functions to 5 executions per second. That means for something like BSVP your ADI pitch and bank will only update 5 times per second, which can result in some choppy gauges. tNext = tNext + 0.2 The above line says run this routine again in .2 seconds. You can adjust this as you want to get a good balance between game FPS and gauge data latency.
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