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Posted

I'm not sure if anyone else tried Hellfrog's suggestion here but it made a huge boost in my fps:

 

http://forums.eagle.ru/showpost.php?p=803897&postcount=166

 

I moved the code in Export.lua as described and I went from about 15 fps to about 28 fps.

 

I don't understand the code but it seems to make the networking much smoother. I am still running patch 1.0.1.

 

I am running a huge display of 5040*2100 in 3 camera mode with BSVP, Sioc and Touchpal all running as well as the Shkval and Abris.

 

This made the game much more enjoyable for me and I thought it might help others running complicated systems.

Posted

original post 21/12/2009

 

second feedback : 08/07/2010

 

...

 

simulations optimizations need a a lot of patience !!!

 

thank you for your comment memento !!!

 

besides : original idea is not from me but from another french user : thanks to him !

Posted

This is simply because instead of having this script run every frame (if you get 20fps you run it 20 times/sec... if you run it under every event, the script is running less frequently, hence the more fps you see.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted

So it isn't really going up the FPS, but just displays a higher number? Right?

Foxconn BlackOps Intel X48 NB+SB+MOSFET Watercooled | Intel Core 2 Quad Extreme QX9650 @3,8GHz | 8GB Corsair XMS3 Extreme DDR3 @ 1600MHz 7-6-6-17 2T | GigaByte GeForce GTX 470 SOC 1280MB | Samsung 830 256GB SSD | 5x Western Digital Velociraptor 10.000rpm 300GB Raid0 | 2x Samsung 206BW 20" | Saitek X52 Pro | Windows 7 Ultimate x64

Sims :

DCS - KA-50 Black Shark 2

DCS - KA-50 Black Shark Advanced Checklist

DCS - A-10C Warthog Advanced Interactive Excel Checklist

Posted

No, you are getting higher FPS because the LUA script is running less frequently.

PC specs:

Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR

Posted
So it isn't really going up the FPS, but just displays a higher number? Right?

 

 

It is a true increase in FPS (for some), but it does increase the latency of the data exported.

 

The setup prescribed in that thread reduces the export functions to 5 executions per second. That means for something like BSVP your ADI pitch and bank will only update 5 times per second, which can result in some choppy gauges.

 

tNext = tNext + 0.2

 

The above line says run this routine again in .2 seconds. You can adjust this as you want to get a good balance between game FPS and gauge data latency.

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