Jump to content

Recommended Posts

Posted (edited)

Has anyone successfully used this trigger condtion? I've never been able to get it to work. I'll go in and set up something like "if T-72_1_1 is dead, then give blue 5 points" in the mission goals. Then I will go into the triggers and make a ->Once >mission score higher than 1, blue >message "The mission score is higher than 1". Finally, I will set a trigger to explode T-72_1_1. When the T-72 explodes, the mission score higher than trigger will not evaluate to true.

 

Has anyone gotten them to work at all? Am I missing something? I can't check this in the manual because the manual says nothing at all about mission score higher than conditions.

 

I'm attaching a test mission I made that exactly illustrates my inability to ever get this trigger condition to evaluate properly.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

I guess that if you just explode the unit the points dont go to either team since none of the teams killed the unit.

 

Try putting a Red truck there vs a Blue tank and try again.

The tank will shoot the truck and should get points for the Blue side.

 

At least that's what i think would happen, have never tried it.

[sIGPIC][/sIGPIC]

The keeper of all mathematical knowledge and the oracle of flight modeling.:)
Posted
I guess that if you just explode the unit the points dont go to either team since none of the teams killed the unit.

 

Try putting a Red truck there vs a Blue tank and try again.

The tank will shoot the truck and should get points for the Blue side.

 

At least that's what i think would happen, have never tried it.

 

No, triggers don't care who does the killing.

 

Besides, I've done this with opposing sides killing each others units, and it still doesn't work.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted

I thought I had already tested it, but perhaps there was a bug in the specific test mission I used. My problem is if you use red/blue mission score triggers and goals, it MUST be tested in multiplayer. Mission score triggers and goals based on red/blue will not work single player. I wonder why there is even an "offline" option for mission goals, seems totally pointless to me, there is always a red vs. blue coalition set up.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...