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Posted

I'm busy making missions for FC2 for a campaign of seemingly increasing popularity. However, I'm not going to act like an expert with crap I don't know. :P

 

This is the campaign I'm speaking of.

http://forums.eagle.ru/showthread.php?t=57101

 

So I come here to ask if anyone has some examples and diagrams of tactics that ground forces might use that I can replicate in FC2's mission editor. Like, how many tanks are usually in a group? How many are APCs and how many are MBTs? Any anti-air cover among the groups? What would they use? So on and so fourth...

 

Looking for NATO and Russian tactics for ground forces. I also need some stuff for the navies. I already know NATO would send in a carrier with a couple escorts, but what about Russia?

 

 

Diagrams, screenshots, pictures, all would be helpful.

:helpsmilie:

Posted
I also need some stuff for the navies. I already know NATO would send in a carrier with a couple escorts, but what about Russia?

 

They would send in a Carrier Strike Group (or two depending on the size of the conflict) and, if ground engagements are taking place, an Expeditionary Strike Group (or two) as well. Both contain a lot more than just "a couple escorts".

 

CSG: 1 Aircraft Carrier, 1 Destroyer Squadron (4-6 ships), 1-2 Aegis guided missile cruisers, 2-3 guided missile destroyers, 1-2 attack submarines, and 1 supply ship.

 

ESG: 1 Amphibious Assault Ship (LHA/LHD), a Dock Landing Ship (LSD), Amphibious Transport Dock (LPD), and an assortment of cruisers, destroyers, and attack submarines.

Posted
This should keep you busy for a while :)

 

 

Battle Book

http://elearndesign.org/tlacbeta/ikmeC105_norm1/15/xmedia/ST_100-3.pdf

 

OPFOR Battle Book

http://elearndesign.org/tlacbeta/ikmeC105_norm1/15/xmedia/ST_100-7.pdf

 

FM 100-60 ARMOR- AND MECHANIZED-BASED OPPOSING FORCE: ORGANIZATION GUIDE

http://www.globalsecurity.org/military/library/policy/army/fm/100-60/fm100-60.pdf

 

@_@ Oh crap. I think I got a bit more than I could handle!

 

I can feel my A.D.D. going, "OH MY GOD TL;DR!"

 

Either way, if I can find the time to read it, or if someone could point me to what pages are relevant to what I'm trying to do in lock on, these documents should be helpful. :thumbup:

Posted
They would send in a Carrier Strike Group (or two depending on the size of the conflict) and, if ground engagements are taking place, an Expeditionary Strike Group (or two) as well. Both contain a lot more than just "a couple escorts".

 

CSG: 1 Aircraft Carrier, 1 Destroyer Squadron (4-6 ships), 1-2 Aegis guided missile cruisers, 2-3 guided missile destroyers, 1-2 attack submarines, and 1 supply ship.

 

ESG: 1 Amphibious Assault Ship (LHA/LHD), a Dock Landing Ship (LSD), Amphibious Transport Dock (LPD), and an assortment of cruisers, destroyers, and attack submarines.

 

Ooo, this could be good for when I do my large-scale battles. Now I'm a bit limited with boats so I'll have to see what I can do. The Americans only have three...

Posted
@_@ Oh crap. I think I got a bit more than I could handle!

 

I can feel my A.D.D. going, "OH MY GOD TL;DR!"

 

Either way, if I can find the time to read it, or if someone could point me to what pages are relevant to what I'm trying to do in lock on, these documents should be helpful. :thumbup:

 

 

I will try to sum up the basics :) This is not set in stone, as the exact organization is changing over time.

 

 

Russia:

 

Tank or mechanized infantry platoons hold 3 units each. 3 platoons plus the vehicle of the company commander form a company (=10 units). 3 companies plus the vehicle of the battalion commander form a battalion (=31 units). Battalions are uniform either tank (T-72, T-80), IFV (BMP) or APC (BTR). Tank units are normally reinforced with mechanized infantry units one size smaller; and vica-versa. So a mech battalion might be reinforced with a tank company from another unit, or a tank company is reinforced with an additional mech platoon etc.

 

 

US:

 

Tank or mech infantry platoons hold 4 units each. 3 platoons plus one Co and XO vehicle form a company (14 units). 3 or 4 companies form a battalion. Battalions are uniform tank or mech infantry, but they will often exchange companies with other battalions to form Task Forces. So a tank battalion might give a tank company to a mech battalion and receive a mech company in return, resulting on two battalion task forces (one being tank heavy, the other mech heavy). Within a task force, company combat teams might be formed by again exchange tank and mech platoons between the companies.

 

 

Artillery from the US and Russia is usually organized in batteries of 6 units. 3 batteries forming a battalion.

Posted

Mbot has given you some great references. But what you should consider is that these lists of equipment are ideals and rarely found in real life. There are always manpower and equipment shortages so that there is never the full unit present. There is always equipment that is under repair somewhere, or (if the shooting has started) equipment that is a smouldering heap somewhere.

 

His point about the way that task forces and combat teams are formed is very pertinent. Tank and Mech units will swap sub-units. Specialist units (air defenders, engineers, etc) will often be parcelled out to give integral support.

 

So in a mission scenario, you could easily justify having most any mix of units you wanted due to any number of factors.

[sIGPIC][/sIGPIC]

Sorry Death, you lose! It was Professor Plum....

Posted

So far what I've been doing is fairly simple.

 

Two MBTs, two APC/IFV, and one AAA weapon in these little groups I blow up. I replicated the concept from the 104th servers and then dot them across air bases like they're guarding it.

 

I also usually put AA guns on both ends of a runway, like two ZU emplacements each. So far it's worked nicely and created some lovely cinematic effects.

 

However, I like to keep things as realistic as I can without a mission becoming ridiculously hard to beat. This information is helpful.

Posted

In the missions we (52nd VFW) are working on we referenced various real life sources (CIA World Factbook for one) to ensure that we are giving the right equipment to the right countries in the right numbers. I think that is also crucial if you want to achieve any resemblance of reality.

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