CAT_101st Posted August 31, 2010 Posted August 31, 2010 So this is what I am doing I place units on the map. Name them randum 1- whetever. set time hold to 23h. Go to trigers new name it Col 1, Col 2 new condition randum 5%, Col 3 new actavate groop. I do this for 17 groops and each time a start up the sever all 17 groops show up 100% of the time. Just trying to get the AA units to apear in randum locations to make the mission more replayable. I read the GUI manual and it apearis that I have placed every thing proper. Am I doing somthing wrong or is this a bug? I would thing that with a 5% almost nuthing would show up. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
CAT_101st Posted August 31, 2010 Author Posted August 31, 2010 I did another test setting to 1% every thing showes up aging but just takes longer for it to happen. It is acting like it is runing a continue randum chance till it showes up. I want it to make a one time only randum chance and stop there. I belive this is how it is supose to work, Right. Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
Speed Posted August 31, 2010 Posted August 31, 2010 (edited) Random conditions will ONLY work with the only trigger precondition that is excuted only once- the MISSION START precondition. Otherwise, once all the other conditions are fulfilled, the trigger will keep being evaluated till the random becomes true. So if you want a few hundred random events in a mission (as I did with my lastest mission I have yet to release) you must set hundreds of separate flags at mission start. So for a random group, you do: [MISSION START]->[ RANDOM(XX)]-> [Activate group] If you want an event to be randomly started some other time in the mission, you do: [MISSION START]-> [RANDOM(XX)]-> [sET FLAG(A)] and then later when you want the random event to happen: [ONCE]-> [FLAG(A) is TRUE + other conditions]-> [DO EVENT] Edited August 31, 2010 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
CAT_101st Posted September 1, 2010 Author Posted September 1, 2010 ok thanks I will give the mission start a try and see how that works. Thanks Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
CAT_101st Posted September 1, 2010 Author Posted September 1, 2010 triggers are working now thanks Home built PC Win 10 Pro 64bit, MB ASUS Z170 WS, 6700K, EVGA 1080Ti Hybrid, 32GB DDR4 3200, Thermaltake 120x360 RAD, Custom built A-10C sim pit, TM WARTHOG HOTAS, Cougar MFD's, 3D printed UFC and Saitek rudders. HTC VIVE VR. https://digitalcombatmercenaries.enjin.com/
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