Onejob Posted September 19, 2010 Posted September 19, 2010 Hi everyone, I'm sure there's a simple explanation but I can't find it! I've built a mission and now want to branch it off into a campaign. The mission is simple: Escaping leader needs to be stopped from getting to the airport. Armoured elements of convoy need to be destroyed and leader halted by taking out a bridge. Then clear the area around the airport before landing and rearming. Next, protect the immediate area from enemy forces until supplies arrive. The mission is built and running well. Now, I want a couple of endings to this, linked to 2 different missions: Ending 1 is where the player completes all tasks. Ending 2 is where the leader is killed but all other tasks are complete. I just can't figure out how the campaign system will let me do this. A total failure will result in the player having to restart the mission. But the other 2 endings I want give the player a chance to land before moving on to the next. Do I do this by assigning a score to the objectives? If using a staged campaign do I start a new stage or stay within the same stage? Bit confused. Sorry!
zdXu Posted September 20, 2010 Posted September 20, 2010 Hi everyone, I'm sure there's a simple explanation but I can't find it! I've built a mission and now want to branch it off into a campaign. The mission is simple: Escaping leader needs to be stopped from getting to the airport. Armoured elements of convoy need to be destroyed and leader halted by taking out a bridge. Then clear the area around the airport before landing and rearming. Next, protect the immediate area from enemy forces until supplies arrive. The mission is built and running well. Now, I want a couple of endings to this, linked to 2 different missions: Ending 1 is where the player completes all tasks. Ending 2 is where the leader is killed but all other tasks are complete. I just can't figure out how the campaign system will let me do this. A total failure will result in the player having to restart the mission. But the other 2 endings I want give the player a chance to land before moving on to the next. Do I do this by assigning a score to the objectives? If using a staged campaign do I start a new stage or stay within the same stage? Bit confused. Sorry! 1.Stage: MissionNotFullyAccomplished.miz 2.Stage Mission.miz 3.Stage MIssionWin.miz Begin your campaign with stage 2. If player mission.miz not fully accomblished: score < 50. Next stage: 1 If player mission.miz win: score > 50. Next stage: 3 If player mission.miz failed: score = 50. Next stage: 2 Negative score can be given by "-20" etc.
Onejob Posted September 21, 2010 Author Posted September 21, 2010 1.Stage: MissionNotFullyAccomplished.miz 2.Stage Mission.miz 3.Stage MIssionWin.miz Begin your campaign with stage 2. If player mission.miz not fully accomblished: score < 50. Next stage: 1 If player mission.miz win: score > 50. Next stage: 3 If player mission.miz failed: score = 50. Next stage: 2 Negative score can be given by "-20" etc. Oh yes! Ha! Simple when you know how :)))
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