doveman Posted January 8, 2013 Posted January 8, 2013 Just so you know The Unchain Rudder from trimmer mod breaks central position trimmer method, I had this problem and fixed it but reverting to the origonal Lua files. The mod was included by accident in NVG RC3 mod so if you have either of these mods then I would guess they are the culprit. See my forum Posts http://forums.eagle.ru/showthread.php?t=95390 http://forums.eagle.ru/showpost.php?p=1576841&postcount=223 Thanks for sharing that. I was indeed using that mod and now I've uninstalled it, Central Trimmer seems to be working OK :) Main rig: i5-4670k @4.4Ghz, Asus Z97-A, Scythe Kotetsu HSF, 32GB Kingston Savage 2400Mhz DDR3, 1070ti, Win 10 x64, Samsung Evo 256GB SSD (OS & Data), OCZ 480GB SSD (Games), WD 2TB and WD 3TB HDDs, 1920x1200 Dell U2412M, 1920x1080 Dell P2314T touchscreen
LupinYonder Posted January 10, 2013 Posted January 10, 2013 I find the central method the best way ( for me ) to avoid trimmer bumps. One behavior I have noticed that control inputs made under a trim that is far from the centre of the red box indicator are much more sensitive. Also the input seem to snap out f trimed flight more violently. I believe this is due to the input axis curves being applied using the in game input values ( the red box )to judge centre rather than the actual joystick position. This means that as I speed up and need to apply more trim to keep strait and level flight, my control inputs seem to be interpreted using the sensitivity values further towards the edge of the axis tune settings. I have had this suspicion for a long time, does this seem correct to anyone else or is the increased input sensitivity due to aerodynamic effects?
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