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Could be that the animations didnt save to the arguments. To check this, in lower left of 3dsmax, you can set the argument you want to check. If you set this to forexample 3 and move the animation bar, ONLY the parts animated in argument 3 should move. If all parts move, the animations wasnt set correctly to their arguments. If no parts move, either you have no parts animated in this argument, or the parts that should have been animated in this argument have not been done correctly.

 

Also check your settings for the animation bar. FPS should be 100, start time -100 and end time 100.

 

When animating rotation movements, keep in mind that you need a key every 90* of movement in order for lockon to read it properly.

Posted
Could be that the animations didnt save to the arguments. To check this, in lower left of 3dsmax, you can set the argument you want to check. If you set this to forexample 3 and move the animation bar, ONLY the parts animated in argument 3 should move. If all parts move, the animations wasnt set correctly to their arguments. If no parts move, either you have no parts animated in this argument, or the parts that should have been animated in this argument have not been done correctly.

 

Also check your settings for the animation bar. FPS should be 100, start time -100 and end time 100.

 

When animating rotation movements, keep in mind that you need a key every 90* of movement in order for lockon to read it properly.

 

Did that still no joy. I'm trying to as MerkavaII for Isreal, I already did it but m using M-1 model because my merkava model is not yet completed. And these animations are taking a lot out of me.

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