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Posted

Hi all,

 

I have taken the plunge and had a go at bringing together a mission for A10C despite it only being beta at the moment :) This is my first mission for any DCS series simulation.

 

This mission is also very much in a beta state and I want to make sure that it runs properly on other peoples computers and that it at least provides some enjoyment using the A10C!

 

Once I am happy that the core of the mission functions properly and the user can get a win outcome. I will then proceed to add other features such as a small air skrimish between fighters and maybe some other bits and bobs to bring up the flavour aspect of the mission.

 

I would be really grateful if a few of you could give it a run through and provide some feedback on your experience with it and whether it was fun. Crticism is always welcome, provided it is constructive :D

 

The mission is attached to this message.

 

PS allow a good hour or so for this mission, its not a shortie!

 

Cheers

The Bear Trap.miz

  • Like 1
Posted

Thanks for it , I had just edited your mission a bit , making it flyable per 2 ship online. Will tell ya how it went

;)

61st Sq 'Griffins'- Largest distributor of Flanker, Fulcrum and Frogfoot parts in the Black Sea Region

Posted (edited)

thanks for the mission.. i'll have a go and provide some feedback after

 

Edit: Ok i flew the mission, it was a nice mission, pretty easy and simple, but almost the whole mission i felt like i was alone, because it is a long mission, you could add some ambient nato forces here and there doing their own thing, it would spice up the feeling a bit. also you could add a trigger of some sort for the black hawks to come in when called area clear or something. but like you said its still beta mission, but it has a nice base for an intresting mission :)

Edited by Tracer2k

WOOOOoooooo

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AMD Phenom II x6 1090T 3.2GHz Black edition

8GB DDR3 1333

GeForce GTX580

Windows 7 64bit

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Posted

Guys,

 

Firstly thank you for giving this a trial run! I am glad that you at least got some enjoyment out of it even before the "Flavour" has been added to it!

 

cjsoques - Looks like you had a right old time of it by the state of that airframe!!! Thanks for the AAR, nice insight on how someone would approach things!

 

Kuky - Yeah no worries go for it. A second pair of eyes would make a great spotter\designator for the second half of the mission, maybe not enough targets for two.. but that can be arranged :)

 

Tracer2k - Thanks for your feedback! You are quite right it is quite easy and simple, and as observed only the core items and functions for the mission to work are present. Now that you guys have checked over and confirmed that it is working correctly, I can start fleshing out the extras.

 

Such as small frontline skirmishes, aircraft taking off and landing at the airbase. Aircraft keeping vigil over your flight at the target area.

 

The town to the North of the target area will also be beefed up with some optical AA weapons to make things a little more dangerous :)

 

I did look into the option of the player being able to call in the blackhawks, but I dont fully understand how it operates, so I am waiting on a GUI manual to look into it further!

 

Plus I wish I knew how to script LUA, as the scripting function for actions in the editor looks fascinating and being that I can code for ARMA1\2 OFP with ease, if I had a list of commands I think I can spice things up even more!!

 

Cheers again gents input like this is invaluable! I will post the finished article once polished and bow tied!

 

Anyone else planning on giving this a go, please please do, you can never have enough feedback!

Posted

Just a quick update gentlemen, the sugar spice and all things nice are nearly finished with this mission and I hope to release it properly soon.

 

I may post the latest mission file here before I go to final release and I will post again if this is the case.

 

A list of the additions are:

 

- The starting airbase has been "livened up" with some launch and recovery

operations

- Russian fighter activity is present

- You have F15C escorts

- Psebay will now present some heavy AA fire if you stray too close

- Extra triggers and communications messages linked to some of the above

changes.

 

I have a few other things to do and I think we are good to go. Thanks to all of you that have tried this out thus far.

 

I do have a concern however that I hope someone from the ED team or the closed beta team can answer:

 

I am somewhat worried that updates in the coming days might break mission functionality or the mission file itself may not be readable. Are any of you able to confirm that as being highly likely or at least try to open the mission file in the latest build to see if it opens properly?

 

Of course I realise that any update to any software contains the risk of causing issues with files created in an older version (Silent Hunter anyone? LOL), but I just wondered if someone had a more concrete answer than my assumption :)

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