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Posted

Active Pause has been very helpful when learning the systems/processes but is now less so in the patched sim because an unneccessary "Active Pause" notification wipes out the tutorial text in training missions. Since AP is often activated so the player can read the instructions and implement them without time pressure, this is something ED may want to fix in future versions, as it will make entry-level learning more burdensome than it needs to be.

Posted

Most steps in the tutorials that require input from the user pause themselves till you click the button/switch/knob/whatever giving you plenty of time to listen and/or read it all before you continue on by clicking the highlighted object.

 

Informational text which doesn't require input from the user can be paused normally to read at your leisure.

 

I suppose for some of the weapon tutorials Active Pause would be helpful, but challenge yourself to complete the tasks without it. :) I'm not sure the triggers in the editor have any way of telling if you're on Active Pause which would be the largest hurtle with regards to this issue.

Posted

Active Pause can be useful when first learning the Maverick. I don't need it anymore but a beginner might want some way -- as there was pre-patch -- to AP the sim so that he can read text that will time out (because it doesn't require a button press) and then do something like test the Mav MFD HOTAS controls without the pressure of having to stay on top of the mission until AP is disabled. As I said, it was in the sim and worked beautifully, so why lose functionality for no good reason? Maybe it has something to do with expected voice-over tracks for these missions.

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