vctpil Posted November 9, 2010 Posted November 9, 2010 Hi, I tried to define my Cougar axis with TARGET and I wrote this script : MapAxis(&HCougar, JOYX, DX_X_AXIS); // Roll axis definition MapAxis(&HCougar, JOYY, DX_Y_AXIS); // Pitch axis definition MapAxis(&HCougar, RUDDER, DX_ZROT_AXIS); // Rudder axis definition MapAxis(&HCougar, THROTTLE, DX_Z_AXIS); // Throttle axis definition MapAxis(&HCougar, MAN_RNG, DX_SLIDER_AXIS); // MAN RNG/UNCAGE axis definition MapAxis(&HCougar, ANT_ELEV, DX_THROTTLE_AXIS); I still have to write the microstick script. The line concerning the ANT ELEV does not works. Anybody have an idea to solve the problem ? Thanks. IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
dimebug Posted November 9, 2010 Posted November 9, 2010 DirectX doesn't support enough axes to support the complete cougar, by default, if you check in the Cougar Control Panel, you will see that the Microstick axes are 9 and 10, so hidden to DirectX. Late last night I've noticed that if you don't have a rudder plugged in the Cougar only offer 5 axis whatever you do. If you have a 3 axis rudder plugged in, if you swap the Toe Brakes ones with the Microstisk ones, you will access the MSX and MSY axes. Be also aware that the physical name cannot match their expected names as you can change their order of mapping and DirectX or T.A.R.G.E.T cannot detect it.
ilugo Posted November 11, 2010 Posted November 11, 2010 It's a bug This is actually a bug. In the defines.tmh file the following entry is wrong: define ANT_ELEV IN_POSITION_AXIS_THROTTLE It should be: define ANT_ELEV IN_POSITION_AXIS_SLIDER2 If you don't want to change Thrustmaster's define file, a work-around would look like this: MapAxis(&HCougar, IN_POSITION_AXIS_SLIDER2, DX_THROTTLE_AXIS); Anyway, both of these work for me, now all my axis are mapped and working.
savoy6 Posted November 15, 2010 Posted November 15, 2010 use all_directx_buttons MIX 3 , ^ / MIY 3 . ^ ; RNG 1 6 KP* KP/ ANT 1 6 KP8 KP2 just use x y and z axis in ccp for pitch roll and throttle. above is the tmj im using. just assign all the buttons to whatever you want in the sim. the mix miy is the microstick slew. using the rng and ant rotaries for cockpit zoom and up and down until i get a track ir. i need to work on those some more but they work okay for now. i tried using target but gave up. besides it doesnt load the cougar like the old software does.
vctpil Posted November 18, 2010 Author Posted November 18, 2010 That doesn't work for me. I have had a look at define.tmh. I notice that the "Warthog throttle interface" are active (white) and the "Hotas Cougar interface" is preceded by // (green). As I an using the Cougar, do I have to change this configuration ? Thanks IAMD Ryzen 9 5900X 12x 3.7 to 4.8Ghz - 32Go DDR4 3600Mhz - GeForce RTX 3080 - Samsung Odyssey G7 QLED - AIMXY
Drakoz Posted July 31, 2016 Posted July 31, 2016 Old topic, but FYI, it appears they have fixed this in the new release of TARGET v3.0.16. They didn't change the defines.tmh file. It still says IN_POSITION_AXIS_THROTTLE, so I guess they fixed it elsewhere.
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