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Fast Paced Search and Rescue Escort Mission  

6 members have voted

  1. 1. Fast Paced Search and Rescue Escort Mission

    • Awesome
      4
    • I have been dreaming of this mission since I first bought a joystick
      2
    • Why by a-10 when I can repeatedly play this mission instead?
      0
    • Not very.
      0


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Posted

I've been making missions a while but this is the first one I thought I should share. Give it a try. You have to escort a search and rescue chopper through a city to get to a stranded helicopter crew.

 

Let me know what you think. Maybe I will polish a few more of the missions I've made and upload them.

TF_Rescue Escort 2.miz

Posted

I tried this mission a few times last night.

 

In short, I like the premise and the idea of the mission.

 

In terms of feedback, I offer the following.

 

1) I want a wingman, as awful as it might be, so that a type of bounding overwatch can be attempted.

 

2) more data on what might be expected and where, and also how far back the transport is (in time) so I know how much time I have to "investigate"

 

3) Is the transport going to fly through the area regardless of my position and/or status? It would be better is there was some way to give an all-clear to proceed to the transport.

 

4) I would rather not start in the air and nearly the push point for the ingress. I like to have some office time to set up wealons parameters, check over the ABRIS and PVI, change settings in both and perhaps tweak/add waypoints. And I would like to not have the transport breathing down my neck while I am doing this. While time is of the essence is part of the mission - the reality is that a back up/extraction team such as the player is supposed to be guarding would have had some preptime and be familiar with some of the mission parameters.

 

Just a few thoughts. As I said I like the mission overall, but I felt totally unprepared given the immediacy of the first encounter.

  • 3 weeks later...
Posted

Thanks for the feedback.

Major Snafu, 2 is probably a good idea, but I disagree with 1, 3 and 4. My goal in putting this together was to make a fast paced mission. There are plenty of realistic missions where you can spend time shkval'ing and datalinking. Some times I want to run in guns blazing. That's what this mission is meant for.

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