Furia Posted November 14, 2010 Posted November 14, 2010 Last days I have played some nice MP mission on public servers and I would like to recover them in order to create a server of my own. However I am not sure if the missions obtained from another server can be located on my HD later. Is there any way to recover such missions in order to play them again or to host a server myself using them? Thanks :thumbup: [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
FZG_Kes Posted November 14, 2010 Posted November 14, 2010 They can be found in the temp directory. They are named like "client-20101112-155359.miz" [sIGPIC][/sIGPIC] 131st VFS 'Death Vipers' - Sitar
aceflier Posted November 14, 2010 Posted November 14, 2010 Being a mission maker myself I would ask permision to do so. I know id be a little t'od if someone took a mission i spent hours on making and hijacked it without at least asking if it would be ok. Something IMHO needs fixing is the ability to password lock a mission like we could back in lockon. [sIGPIC][/sIGPIC]
Furia Posted November 14, 2010 Author Posted November 14, 2010 I do not want to edit the mission, or modify it and pretend to take credit. I just want to create a server and host it. Usually mission makers add their name on the mission briefing or notes. In many games good missions populate public servers, lol usually mission maker are proud when people select their mission to play. However if somebody does not want its mission used, he just has to add a note on the briefing stating so. I am a mission maker as well and I would not use unauthorized material at all. I respect other mission makers, and I have the feeling most would like their missions becoming popular and used by the comunity. [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
swift Posted November 15, 2010 Posted November 15, 2010 Panzertard found out a way to protect missions in Black Shark. Don't know if it works in A10 though.
kylania Posted November 15, 2010 Posted November 15, 2010 Wow, quite the difference from the ArmA 2 community. In that community people graciously share their missions to help everyone learn how to make better missions rather than jealously guarding whatever "secrets" might be in whatever mission. Protecting stuff like hand made models I can see, but a mission file/layout? Really? [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
aceflier Posted November 15, 2010 Posted November 15, 2010 (edited) I'm more than happy to share missions if people ask. I'm still learning the editor myself. Its more an issue of people taking credit for the mission where I have the problem. Perhaps put a trigger in the mission to advertise the squad or something may be a work around but then all they have to do is take out that trigger. What has to be understood is it takes a ton of time to make a mission that is randomized and has custom sounds/voiceovers and the like. I've been working hours on a mission that has only 3 clients and have tested it hours on end to get it where it is at in its current state and its not far at all. Id be happy to share it with anyone who would like it but its not much to brag about either. Edited November 15, 2010 by aceflier [sIGPIC][/sIGPIC]
Grimes Posted November 15, 2010 Posted November 15, 2010 Eh, its just our mentality for whatever reason, its been like this for a while. Some mission builders release stuff for the masses, while others within squads build stuff to only be hosted by their own squads server. I can argue both sides of the same coin, but lately have been more "open" with my personal policy with sharing missions. But I can see it both ways, I dislike the majority of servers running the same mission, but I also dislike every player joining the same server and not seeing what others have to offer. I guess the only middle ground is to share and not get caught up in hosting a specific mission. As for me, I generally do not share anything that isn't complete or ideas that are being developed and would be kinda pissed if a developing idea got released publicly. Simply because I like doing something that is as original as I can make it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Furia Posted November 15, 2010 Author Posted November 15, 2010 So I guess the solution is very simple, the editor can add a note on the briefing saying if he does not allow his mission to be distributed. Usually missions hosted in clan servers (that use to be password protected) cannot be reached by "public. However, one can expect that if a mission is posted on an open server and public has access to it and like it, the that mission may be used in other servers as well. I am a long time mission creator for many other sims and I am already working on my first DCS A-10C mission wich of course I would release for public use. For me as mission creator, the payoff of spending so many hours working with the editor creating a mission is to share it with the comunity and hope people find my mission interesting enough to play it and talk about it and maybe host it in some server. Usually I do not spend dozens of hours to create a mission jut to play it myself. However as I said, I think the solution is very simple. If the mission creator does not want his mission to be distributed he just have to add that remark into the mission briefing and I am sure most pleople would respect his wishes. Something like: Created by XXXXXXX Author does not want this scenario to be edited or distributed without his previous consent. In the other hand it is on the benefit of the comunity that the more exiciting and interesting maps are hosted in servers, the better the player experience. My two cents :music_whistling: [sIGPIC]http://menorca.infotelecom.es/~raulurbina/ESA/banner_furia.png[/sIGPIC]
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