Mr_White Posted November 17, 2010 Posted November 17, 2010 Hello, I have run into a problem working on an anti-ship mission in the editor, and I have not been able to find the answer by searching the forums. The mission consists of 2 Tu-22Ms attacking the CG Moskva with Kh-22s. The problem is each Tu-22 fires a single missile at a time, despite being loaded with 3. Is there a way to force an AI aircraft to fire all of its missiles at once instead of waiting for each one to get shot down? Thanks
Grimes Posted November 17, 2010 Posted November 17, 2010 No. They will fire x missiles for how many x targets they have. So if you had 3 ships in the group it would fire all 3 right away. The only solution is to add more Tu-22Ms. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Mr_White Posted November 17, 2010 Author Posted November 17, 2010 No. They will fire x missiles for how many x targets they have. So if you had 3 ships in the group it would fire all 3 right away. The only solution is to add more Tu-22Ms. This is a little disappointing. Firing all ordinance at once should be an effective anti-ship tactic, its a shame the AI cant do it. Thank you so much for your quick reply.
Moa Posted November 18, 2010 Posted November 18, 2010 (edited) Yes, such a tactic (firing many missiles closely spaced in time) is known as a "rollback" in naval parlance. The idea is that even if the target has strong anti-missile defences the launch rate of these defences is limited. Even if the earlier attacking missiles are shot down there may not enough time to target and engage the following missiles (since there used to be radar tracking limits and launcher firing rate limits). The target tracking limit is effectively ended for the US Navy with the use of the AN/SPY-1 radar and Mk 99 Fire Control System components of the "Aegis" system (Aegis is a notable shield of Greek legend). The US Navy has recognized "rollback" as a potential weakness and is starting to change launchers from one-arm and two-arm Standard Missile Launchers to the Vertical Launch System (VLS, eg. the Mk-41). The US Navy is also using boxed launchers for the Rolling Airframe Missile that allows anti-missile defence at greater ranges than the Phalanx. Longer range means engaging missiles earlier, which means more time is available for engaging follow-on missiles. The US Navy is also working hard on anti-missile lasers to replace the Phalanx system. Such lasers has a very high rate of fire and can be retargetted very rapidly. This makes rollback harder against US Navy Task Forces. Edited November 18, 2010 by Moa
Tucano_uy Posted November 18, 2010 Posted November 18, 2010 what if you add 3 sucesive waypoints, each one with a target area, being the target the same ship? In theory it will make the Tu22 re-engage at every waypoint... or not?
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