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No range/detection circles in ME map? Need to assess arty ranges


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Posted

I'm surprised there is no ranging tool in the ME map. I'm looking to place a Red artillery unit that can lob shells out to 56,000m. This may be preposterous, as I do not know much about artillery capabilities but the lack of available info on-map in the ME and in the Encyclopedia hardly helps, unfortunately. Can anyone give me an assist? It also appears that the "Attack point" task will not alert the mission designer to an out-of-range condition.

 

All of the above might be worthy of the devs' attention but for the time being I'd appreciate an assist with plotting arty ranges so that I do not have to trial-and-error my way through it, many thanks.

Posted

There's a ruler tool under the "MAP" section of the toolbar, right at the bottom. Click on it, then left-click and drag anywhere on the map to measure the distance and angle between two points.

 

Additionally, I've seen in the mission itself that if you select an artillery unit it'll show you its range of fire. It would be better if this was integrated into the editor, but does remove some of the guesswork. I think you might only get this is if you've enabled the option for the pilot to control ground units.

Posted

Wikipedia. Not the best solution but it works for me.

SPARTAN1-1 Спартанец1-1

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Posted

Not tested, but in the folder "DCS A-10C Beta\Scripts\Database\vehicles" take a look at lua config files, specifically the variable "GT.WS.maxTargetDetectionRange" seems to be range. I found this values and apparently match the wikipedia, data in meters:

 

2B11 120mm 'Mortar' = 10000

SPG 2S1 'GVOZDIK' = 40000

SPG 2S3 'AKATCIA' = 40000

SPG 2S9 'NONA' = 30000

SPG 2S19 'MSTA' 152mm = 40000

SPG M109 'Paladin' = 40000

 

MLRS 9K51 'GRAD' = 21000

MLRS 9K58 'SMERCH' = 70000

M270 MLRS = 32000

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Posted

This is very helpful, thank you. Also, I've noticed that Beta 4 incorporates range/detection circles in the ME for various indirect fire units, which is very welcome.

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