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Posted

Is it possible?

 

I don't remember the key cmd for that .. couldn't find it in the Flight Manual and I did have a Keyboard.pdf but deleted by accident...

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Posted

Rog, thanks for the quick reply!

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted

>>For me at least tracks are broken as in they hardly ever play back as happend in flight.

 

I just tried it and you're correct -- the Track played-out much differently .. it must be the sim engine being corrupt by the time-skip somehow...

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted

It's very unlikely that tracks from one beta version will replay properly in another. However, I've had no problem with tracks saved and then viewed using the same build.

Windows 10 Home, Intel Core i7-9700K @ 4.6GHz, Gigabyte GTX 1070 G1 Gaming (8GB VRAM) on 34" LG curved monitor @ 3440x1440, 32GB RAM, TrackIR 3 (with Vector Expansion), Thrustmaster Warthog HOTAS, Saitek Combat Pedals, Thrustmaster Cougar MFDs.

Posted

I'm Beta 4 and just recorded it yesterday - so, it seems to be an issue with Time Skip -- but no problem, I can deal with it .... maybe will be addressed in a later release.

 

Never tried to Time-Skip in FC/2 or BS - so it "could" be a WIP ... not an issue for me otherwise.

Alienware Area 51 R5 - Intel i9 7980XE (4.7 GHz), 32GB Dual Channel HyperX DDR4 XMP, Dual NVIDIA GeForce GTX 1080 Ti Graphics 11GB GDDR5X SLI, 4.5 TB combo of SSDs/HDDs, Alienware 1500 Watt Multi-GPU Power Supply, Alienware 25” 240Hz Gaming Monitor, Alienware Pro Gaming Keyboard, TM HOTAS, TM Cougar F-16C MFDs, Saitek Pro Flight Rudder Pedals, TrackIR5, Win10 Pro x64

Posted
LFT CNTRL+Z and LFT SHFT+Z to return to normal speed. For me at least tracks are broken as in they hardly ever play back as happend in flight.

 

Really? I have been doing a lot of track playback over the last couple of days, and it always works fine for me, even when I have time acceleration set really high.

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Posted

Some tracks just don't play back the same events as happened in flight. I had this recently with a fairly long track I watched back - during my first encounter with a SAM in my actual flight, I turned and evaded it without issue, then proceeded to spend a good 10 minutes engaging. In the playback, on that first past I overflew the site and got shot down.

 

Bit annoying, but it's a been an issue forever - sometimes it just doesn't record or playback the control data correctly. I do find accelerating time often exacerbates the issue, but the above was played back at normal speed specifically, so it can occur either way.

Posted

I got this issue yesterday. Did a multiplayer SEAD mission with a friend throwing rocks at SA-15s and SA-06s. I was overwatching and feeding datalinks to him and he would come barreling in over a hill to break things. At the end I formed up on him and we RTBed. Did a nice little formation landing and thought it would be good to record the track the next day and put it on youtube. Playing back the track, instead of me landing left of centerline on his port quarter, I instead landing on his starboard quarter off the runway and proceeded to hit a piece of airfield equipment and come to a firey death.

 

The track is consistently the same when replayed.

 

I also noticed that during the mission the tgp sometimes wasn't pointing correctly at targets in the track.

I don't test for bugs, but when I do I do it in production.

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